Gameplay Programmer working in a small indie dev team.
System architecture design and Unity3d programming. Establishing CI and workflows for a custom Windows (later Linux) console with camera based movement sensors.
Working as Gameplay Programmer together with and supporting Technical Artists and Game Designers.
Made with Unity3D published for Nintendo Switch and PS4.
Developing client-server mobile roleplaying strategy game for iOS, Android and WebGL.
Project planing, resource management and technical leadership of the Unity3D development team composed of 12 developers.
Developing client-server mobile roleplaying strategy game for iOS and Android.
Project planing, resource management and technical leadership of the Unity3D development team composed of 8 developers.
- Demolition Dash (Unity3d, iOS)
- Happy Hills (Unity3d, iOS)
- Happy Hills 2 (Unity3d, iOS)
as Developer
- Word Wonders (Unity3d, iOS)
- Gehirntraining mit Dr. Kawashima (Unity3d, PC, OSX)
- Warstory: Europe in Flames (Silverlight, browser)
- Skylancer: Battle for Horizon (Silverlight, browser)
Team Lead & Senior Developer for Unity3d
I've got more than 10 years of experience in developing video games, mostly with Unity3d, more than 6 years leading development teams of various sizes (3-10 devs).
Projects were managed with a SCRUM like system, which was adjusted to the team and projects needs.
- Git
- Visual Studio
- Unity3D (iOS, Android, WebGL, PC/Mac, Nintendo Switch)
- Augmented Reality (Vuforia)
- Agile Software Development, SCRUM
- Jenkins (continous integration)
C#, .NET
Client Server communication with Unity3d (TNet, REST)
PC hardware knowledge
- Unity3d Development
- Game Development
- Mobile Development (iOS / Android)
- Console Development (Nintendo Switch)
- Augemented Reality (Vuforia)
Gameplay Programmer working in a small indie dev team.
System architecture design and Unity3d programming. Establishing CI and workflows for a custom Windows (later Linux) console with camera based movement sensors.
Working as Gameplay Programmer together with and supporting Technical Artists and Game Designers.
Made with Unity3D published for Nintendo Switch and PS4.
Developing client-server mobile roleplaying strategy game for iOS, Android and WebGL.
Project planing, resource management and technical leadership of the Unity3D development team composed of 12 developers.
Developing client-server mobile roleplaying strategy game for iOS and Android.
Project planing, resource management and technical leadership of the Unity3D development team composed of 8 developers.
- Demolition Dash (Unity3d, iOS)
- Happy Hills (Unity3d, iOS)
- Happy Hills 2 (Unity3d, iOS)
as Developer
- Word Wonders (Unity3d, iOS)
- Gehirntraining mit Dr. Kawashima (Unity3d, PC, OSX)
- Warstory: Europe in Flames (Silverlight, browser)
- Skylancer: Battle for Horizon (Silverlight, browser)
Team Lead & Senior Developer for Unity3d
I've got more than 10 years of experience in developing video games, mostly with Unity3d, more than 6 years leading development teams of various sizes (3-10 devs).
Projects were managed with a SCRUM like system, which was adjusted to the team and projects needs.
- Git
- Visual Studio
- Unity3D (iOS, Android, WebGL, PC/Mac, Nintendo Switch)
- Augmented Reality (Vuforia)
- Agile Software Development, SCRUM
- Jenkins (continous integration)
C#, .NET
Client Server communication with Unity3d (TNet, REST)
PC hardware knowledge
- Unity3d Development
- Game Development
- Mobile Development (iOS / Android)
- Console Development (Nintendo Switch)
- Augemented Reality (Vuforia)