- Consulting the Team regarding optimization and Pipeline improvements
- Creating "true to size" realtime Assets based on CAD Data
- Improving existing Assets to raise the quality standard
- Creating glBs for an online presence
- Working closely together with the product owner Team
- Participating in daily stand ups
- working with Auzure dev Ops
- Using DWG Data to build realistic 3d rooms
- creating realistic materials based on photos
- setting up lights and cameras
- render several shots with different angles in Vray
For Change I had to build and render "Beauty shots" of existing and nonexisting rooms in different Hotels.
The premise was to get realistc rooms to plan upcoming big events.
- Optimizing and rendering CAD meshes of their mashines
- Creating turntables of their Logo and workstations
- Setting up lights and materials
- Working on several CAD Shoe files
- giving input on basis of my Gameartist knowledge into an existing pipeline to improve workflows
- Polish the Meshes and create Uv Layouts for their Engine integration
- working closely together with the Product Designer Jan Edinger
I had the great opportunity to work for DCC Ruhr on an Interactive environment for a client and their exhibition booth.
I worked closely together with Technical Artis David van den Boom of DCC to achieve the right look for the client.
Responsible for:
- Creating interactive, modular environments
- Setting up the Assets in Unity
- Create a believable lighting situation
Working on a high detail screw model for an inhouse imagefilm made by Noelle Media Solutions
Creating and optimize Assets and work with the Unreal Engine 4 to build a realistic "realtime" City environment that will be shown on a big Exhibition
Creating Lifelike VR Ready Assets and Scenes for Medical Companys to Visualize how medications and treatments work.
I worked on several Camera System CAD Files to get them "Realtime-ready", for a VR Unity Presentation on an Exhibition.
- Reduceing CAD Files
- Create Materials
- Made all Files Realtime an VR Ready (to get them in an Engine like Unity)
- Animated an "explosion-view" of all the Camera pices to explain their function and location within the system
- Working on Hard Surface hero Props
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize Virtual Reality realtime assets using Pixologic Zbrush,
Autodesk 3d studio Max, Substance painter and Adobe Photoshop
- Working on the Enviroment Areas, set in Hunt, whiteboxing, leveldesign, einvironmental
Storytelling
- Mentoring new interns and Juniors
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk 3d
studio Max, Substance painter and Adobe Photoshop
- Working on the enviroment Areas, set in Lords of the Fallen, whiteboxing, leveldesign, prop
placement,
- creating workflows for our engine pipeline
- working with gamedesign to ensure level quality and consistency
- Responsible for the 3D environment outsourcing pipeline, briefing, reviewing and
implementing (we worked with Virtuos, KMI and TZW)
- Mentoring two Junior Artists
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop
- working with gamedesign to ensure level quality and consistency
- whiteboxing levels and assets
- Mentoring two interns in the Art Departement
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop
- modeling and texturize realtime assets using, Autodesk Maya and Adobe Photoshop
- whiteboxing Levels and Assets
Mein Name ist [...] und ich arbeite als Freelanceing 3D Artist.
Ich bringe Ihnen und Ihrem Unternehmen mehr als sieben Jahre Erfahrung in der Realisierung und Visualisierung von High- und Lowpoly 3D Modellen mit.
Das Beinhaltet unter anderem:
Für Arbeitsproben können Sie sich auch gerne mein Portfolio auf
[URL auf Anfrage] anschauen
Ich würde mich sehr freuen von Ihnen zu hören und mit Ihnen in der zukunft tolle Projekte zu realisieren.
Games Industry, Architecture, Media Vizualisation
- Consulting the Team regarding optimization and Pipeline improvements
- Creating "true to size" realtime Assets based on CAD Data
- Improving existing Assets to raise the quality standard
- Creating glBs for an online presence
- Working closely together with the product owner Team
- Participating in daily stand ups
- working with Auzure dev Ops
- Using DWG Data to build realistic 3d rooms
- creating realistic materials based on photos
- setting up lights and cameras
- render several shots with different angles in Vray
For Change I had to build and render "Beauty shots" of existing and nonexisting rooms in different Hotels.
The premise was to get realistc rooms to plan upcoming big events.
- Optimizing and rendering CAD meshes of their mashines
- Creating turntables of their Logo and workstations
- Setting up lights and materials
- Working on several CAD Shoe files
- giving input on basis of my Gameartist knowledge into an existing pipeline to improve workflows
- Polish the Meshes and create Uv Layouts for their Engine integration
- working closely together with the Product Designer Jan Edinger
I had the great opportunity to work for DCC Ruhr on an Interactive environment for a client and their exhibition booth.
I worked closely together with Technical Artis David van den Boom of DCC to achieve the right look for the client.
Responsible for:
- Creating interactive, modular environments
- Setting up the Assets in Unity
- Create a believable lighting situation
Working on a high detail screw model for an inhouse imagefilm made by Noelle Media Solutions
Creating and optimize Assets and work with the Unreal Engine 4 to build a realistic "realtime" City environment that will be shown on a big Exhibition
Creating Lifelike VR Ready Assets and Scenes for Medical Companys to Visualize how medications and treatments work.
I worked on several Camera System CAD Files to get them "Realtime-ready", for a VR Unity Presentation on an Exhibition.
- Reduceing CAD Files
- Create Materials
- Made all Files Realtime an VR Ready (to get them in an Engine like Unity)
- Animated an "explosion-view" of all the Camera pices to explain their function and location within the system
- Working on Hard Surface hero Props
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize Virtual Reality realtime assets using Pixologic Zbrush,
Autodesk 3d studio Max, Substance painter and Adobe Photoshop
- Working on the Enviroment Areas, set in Hunt, whiteboxing, leveldesign, einvironmental
Storytelling
- Mentoring new interns and Juniors
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk 3d
studio Max, Substance painter and Adobe Photoshop
- Working on the enviroment Areas, set in Lords of the Fallen, whiteboxing, leveldesign, prop
placement,
- creating workflows for our engine pipeline
- working with gamedesign to ensure level quality and consistency
- Responsible for the 3D environment outsourcing pipeline, briefing, reviewing and
implementing (we worked with Virtuos, KMI and TZW)
- Mentoring two Junior Artists
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop
- working with gamedesign to ensure level quality and consistency
- whiteboxing levels and assets
- Mentoring two interns in the Art Departement
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop
- modeling and texturize realtime assets using, Autodesk Maya and Adobe Photoshop
- whiteboxing Levels and Assets
Mein Name ist [...] und ich arbeite als Freelanceing 3D Artist.
Ich bringe Ihnen und Ihrem Unternehmen mehr als sieben Jahre Erfahrung in der Realisierung und Visualisierung von High- und Lowpoly 3D Modellen mit.
Das Beinhaltet unter anderem:
Für Arbeitsproben können Sie sich auch gerne mein Portfolio auf
[URL auf Anfrage] anschauen
Ich würde mich sehr freuen von Ihnen zu hören und mit Ihnen in der zukunft tolle Projekte zu realisieren.
Games Industry, Architecture, Media Vizualisation