Senior Realtime-3D Artist für Industrie- & Produktvisualisierung (Unreal Engine 5, CAD-Pipeline)
Aktualisiert am 10.07.2026
Profil
Freiberufler / Selbstständiger
Verfügbar ab: 01.10.2026
Verfügbar zu: 100%
davon vor Ort: 10%
3D Visualisierung
Realtime
Produktvisualisierung
AR
PBR
3D Grafik
CAD
CAD-Datenaufbereitung
Industrievisualisierung
Shading
Adaptive-Forward-Lighting
Texturierung
Technischer Redakteur
Technische Konzeption

Einsatzorte

Einsatzorte

Schwelm (+200km)
Deutschland, Österreich, Schweiz
nicht möglich

Projekte

Projekte

4 Monate
2019-05 - 2019-08

Vr Assets for Online presence

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Consulting the Team regarding optimization and Pipeline improvements
- Creating "true to size" realtime Assets based on CAD Data
- Improving existing Assets to raise the quality standard
- Creating glBs for an online presence
- Working closely together with the product owner Team
- Participating in daily stand ups
- working with Auzure dev Ops

Hoffmann Group
Remote - Schwelm
2 Monate
2019-05 - 2019-06

Hotel room Rendering

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Using DWG Data to build realistic 3d rooms
- creating realistic materials based on photos
- setting up lights and cameras
- render several shots with different angles in Vray

For Change I had to build and render "Beauty shots" of existing and nonexisting rooms in different Hotels.
The premise was to get realistc rooms to plan upcoming big events.

Change Communication Frankfurt
Remote - Schwelm
1 Monat
2019-03 - 2019-03

Image Film Viz

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Optimizing and rendering CAD meshes of their mashines
- Creating turntables of their Logo and workstations
- Setting up lights and materials

AFT International GmbH
Remote - Schwelm
1 Monat
2019-02 - 2019-02

VR Shoe Viz

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Working on several CAD Shoe files
- giving input on basis of my Gameartist knowledge into an existing pipeline to improve workflows
- Polish the Meshes and create Uv Layouts for their Engine integration
- working closely together with the Product Designer Jan Edinger

Footwear Innovation Lab GmbH
Remote - Schwelm
1 Monat
2018-11 - 2018-11

Expo Visualisation

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

I had the great opportunity to work for DCC Ruhr on an Interactive environment for a client and their exhibition booth.
I worked closely together with Technical Artis David van den Boom of DCC to achieve the right look for the client.

Responsible for:
- Creating interactive, modular environments
- Setting up the Assets in Unity
- Create a believable lighting situation

DCC.RUHR
Remote - Schwelm
1 Monat
2018-11 - 2018-11

Image Film SPAX

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

Working on a high detail screw model for an inhouse imagefilm made by Noelle Media Solutions

SPAX International
Remote - Schwelm
2 Monate
2018-07 - 2018-08

Mercedes Expo

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

Creating and optimize Assets and work with the Unreal Engine 4 to build a realistic "realtime" City environment that will be shown on a big Exhibition

camalot ? Manufaktur für Markenerlebnisse
Iserlohn
1 Jahr 1 Monat
2017-08 - 2018-08

Medical Vizualisation

3D Artist
3D Artist

Creating Lifelike VR Ready Assets and Scenes for Medical Companys to Visualize how medications and treatments work.

ayeQ-benu GmbH
Remote - Schwelm
3 Monate
2016-06 - 2016-08

AI Camera Assistant

Hardsurface Vr Realtime ...

I worked on several Camera System CAD Files to get them "Realtime-ready", for a VR Unity Presentation on an Exhibition.

- Reduceing CAD Files
- Create Materials
- Made all Files Realtime an VR Ready (to get them in an Engine like Unity)
- Animated an "explosion-view" of all the Camera pices to explain their function and location within the system

3ds Max Adobe Photoshop Zbrush Cryengine Substance
Hardsurface Vr Realtime Modelling
RealtimeLabs GmbH
Remote FFM
10 Monate
2015-10 - 2016-07

Robinson: The Journey

3D Environment Artist Hardsurface Vr Realtime ...
3D Environment Artist

- Working on Hard Surface hero Props
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize Virtual Reality realtime assets using Pixologic Zbrush,
Autodesk 3d studio Max, Substance painter and Adobe Photoshop

3ds Max Adobe Photoshop Zbrush Cryengine Substance
Hardsurface Vr Realtime Modelling
Crytek
Frankfurt
9 Monate
2015-02 - 2015-10

Hunt

3D Environment Artist Hardsurface Realtime Modelling
3D Environment Artist

- Working on the Enviroment Areas, set in Hunt, whiteboxing, leveldesign, einvironmental
Storytelling
- Mentoring new interns and Juniors
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk 3d
studio Max, Substance painter and Adobe Photoshop

Zbrush 3ds Max Adobe Photoshop
Hardsurface Realtime Modelling
Crytek
Frankfurt
2 Jahre 3 Monate
2012-03 - 2014-05

Lords of the Fallen

Senior Environment Artist Hard Surface organic Modelling Realtime
Senior Environment Artist

- Working on the enviroment Areas, set in Lords of the Fallen, whiteboxing, leveldesign, prop
placement,
- creating workflows for our engine pipeline
- working with gamedesign to ensure level quality and consistency
- Responsible for the 3D environment outsourcing pipeline, briefing, reviewing and
implementing (we worked with Virtuos, KMI and TZW)
- Mentoring two Junior Artists
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop

Autodesk Maya Photoshop Fledge Engine
Hard Surface organic Modelling Realtime
Deck 13
Frankfurt
1 Jahr 2 Monate
2011-02 - 2012-03

Bloodknights

3D Environment Artist Hard Surface Organic Modelling Realtime
3D Environment Artist

- working with gamedesign to ensure level quality and consistency
- whiteboxing levels and assets
- Mentoring two interns in the Art Departement
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop

Autodesk Maya Photoshop Fledge Engine
Hard Surface Organic Modelling Realtime
Deck 13
Frankfurt
7 Monate
2010-08 - 2011-02

Tiger and Chicken

3d Environment Artist Organic Modelling Realtime
3d Environment Artist

- modeling and texturize realtime assets using, Autodesk Maya and Adobe Photoshop
- whiteboxing Levels and Assets

Autodesk Maya Photoshop Fledge Engine
Organic Modelling Realtime
Deck 13
Frankfurt

Kompetenzen

Kompetenzen

Top-Skills

3D Visualisierung Realtime Produktvisualisierung AR PBR 3D Grafik CAD CAD-Datenaufbereitung Industrievisualisierung Shading Adaptive-Forward-Lighting Texturierung Technischer Redakteur Technische Konzeption

Produkte / Standards / Erfahrungen / Methoden

Photoshop
Realtime

Design / Entwicklung / Konstruktion

3ds Max
Adobe Photoshop
Autodesk Maya
Beauty Shots
Cinema 4D
Cryengine
Fledge Engine
Hard Surface
Hardsurface
Marvelous Designer
Modelling
organic Modelling
PBR
Realistic Shading
Substance
Vr
Vray
Zbrush

Branchen

Branchen

Games Industry, Architecture, Media Vizualisation

Einsatzorte

Einsatzorte

Schwelm (+200km)
Deutschland, Österreich, Schweiz
nicht möglich

Projekte

Projekte

4 Monate
2019-05 - 2019-08

Vr Assets for Online presence

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Consulting the Team regarding optimization and Pipeline improvements
- Creating "true to size" realtime Assets based on CAD Data
- Improving existing Assets to raise the quality standard
- Creating glBs for an online presence
- Working closely together with the product owner Team
- Participating in daily stand ups
- working with Auzure dev Ops

Hoffmann Group
Remote - Schwelm
2 Monate
2019-05 - 2019-06

Hotel room Rendering

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Using DWG Data to build realistic 3d rooms
- creating realistic materials based on photos
- setting up lights and cameras
- render several shots with different angles in Vray

For Change I had to build and render "Beauty shots" of existing and nonexisting rooms in different Hotels.
The premise was to get realistc rooms to plan upcoming big events.

Change Communication Frankfurt
Remote - Schwelm
1 Monat
2019-03 - 2019-03

Image Film Viz

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Optimizing and rendering CAD meshes of their mashines
- Creating turntables of their Logo and workstations
- Setting up lights and materials

AFT International GmbH
Remote - Schwelm
1 Monat
2019-02 - 2019-02

VR Shoe Viz

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

- Working on several CAD Shoe files
- giving input on basis of my Gameartist knowledge into an existing pipeline to improve workflows
- Polish the Meshes and create Uv Layouts for their Engine integration
- working closely together with the Product Designer Jan Edinger

Footwear Innovation Lab GmbH
Remote - Schwelm
1 Monat
2018-11 - 2018-11

Expo Visualisation

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

I had the great opportunity to work for DCC Ruhr on an Interactive environment for a client and their exhibition booth.
I worked closely together with Technical Artis David van den Boom of DCC to achieve the right look for the client.

Responsible for:
- Creating interactive, modular environments
- Setting up the Assets in Unity
- Create a believable lighting situation

DCC.RUHR
Remote - Schwelm
1 Monat
2018-11 - 2018-11

Image Film SPAX

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

Working on a high detail screw model for an inhouse imagefilm made by Noelle Media Solutions

SPAX International
Remote - Schwelm
2 Monate
2018-07 - 2018-08

Mercedes Expo

3D Environment and Asset Freelancer
3D Environment and Asset Freelancer

Creating and optimize Assets and work with the Unreal Engine 4 to build a realistic "realtime" City environment that will be shown on a big Exhibition

camalot ? Manufaktur für Markenerlebnisse
Iserlohn
1 Jahr 1 Monat
2017-08 - 2018-08

Medical Vizualisation

3D Artist
3D Artist

Creating Lifelike VR Ready Assets and Scenes for Medical Companys to Visualize how medications and treatments work.

ayeQ-benu GmbH
Remote - Schwelm
3 Monate
2016-06 - 2016-08

AI Camera Assistant

Hardsurface Vr Realtime ...

I worked on several Camera System CAD Files to get them "Realtime-ready", for a VR Unity Presentation on an Exhibition.

- Reduceing CAD Files
- Create Materials
- Made all Files Realtime an VR Ready (to get them in an Engine like Unity)
- Animated an "explosion-view" of all the Camera pices to explain their function and location within the system

3ds Max Adobe Photoshop Zbrush Cryengine Substance
Hardsurface Vr Realtime Modelling
RealtimeLabs GmbH
Remote FFM
10 Monate
2015-10 - 2016-07

Robinson: The Journey

3D Environment Artist Hardsurface Vr Realtime ...
3D Environment Artist

- Working on Hard Surface hero Props
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize Virtual Reality realtime assets using Pixologic Zbrush,
Autodesk 3d studio Max, Substance painter and Adobe Photoshop

3ds Max Adobe Photoshop Zbrush Cryengine Substance
Hardsurface Vr Realtime Modelling
Crytek
Frankfurt
9 Monate
2015-02 - 2015-10

Hunt

3D Environment Artist Hardsurface Realtime Modelling
3D Environment Artist

- Working on the Enviroment Areas, set in Hunt, whiteboxing, leveldesign, einvironmental
Storytelling
- Mentoring new interns and Juniors
- working with gamedesign to ensure level quality and consistency
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk 3d
studio Max, Substance painter and Adobe Photoshop

Zbrush 3ds Max Adobe Photoshop
Hardsurface Realtime Modelling
Crytek
Frankfurt
2 Jahre 3 Monate
2012-03 - 2014-05

Lords of the Fallen

Senior Environment Artist Hard Surface organic Modelling Realtime
Senior Environment Artist

- Working on the enviroment Areas, set in Lords of the Fallen, whiteboxing, leveldesign, prop
placement,
- creating workflows for our engine pipeline
- working with gamedesign to ensure level quality and consistency
- Responsible for the 3D environment outsourcing pipeline, briefing, reviewing and
implementing (we worked with Virtuos, KMI and TZW)
- Mentoring two Junior Artists
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop

Autodesk Maya Photoshop Fledge Engine
Hard Surface organic Modelling Realtime
Deck 13
Frankfurt
1 Jahr 2 Monate
2011-02 - 2012-03

Bloodknights

3D Environment Artist Hard Surface Organic Modelling Realtime
3D Environment Artist

- working with gamedesign to ensure level quality and consistency
- whiteboxing levels and assets
- Mentoring two interns in the Art Departement
- Sculpting, modeling and texturize realtime assets using Pixologic Zbrush, Autodesk Maya
and Adobe Photoshop

Autodesk Maya Photoshop Fledge Engine
Hard Surface Organic Modelling Realtime
Deck 13
Frankfurt
7 Monate
2010-08 - 2011-02

Tiger and Chicken

3d Environment Artist Organic Modelling Realtime
3d Environment Artist

- modeling and texturize realtime assets using, Autodesk Maya and Adobe Photoshop
- whiteboxing Levels and Assets

Autodesk Maya Photoshop Fledge Engine
Organic Modelling Realtime
Deck 13
Frankfurt

Kompetenzen

Kompetenzen

Top-Skills

3D Visualisierung Realtime Produktvisualisierung AR PBR 3D Grafik CAD CAD-Datenaufbereitung Industrievisualisierung Shading Adaptive-Forward-Lighting Texturierung Technischer Redakteur Technische Konzeption

Produkte / Standards / Erfahrungen / Methoden

Photoshop
Realtime

Design / Entwicklung / Konstruktion

3ds Max
Adobe Photoshop
Autodesk Maya
Beauty Shots
Cinema 4D
Cryengine
Fledge Engine
Hard Surface
Hardsurface
Marvelous Designer
Modelling
organic Modelling
PBR
Realistic Shading
Substance
Vr
Vray
Zbrush

Branchen

Branchen

Games Industry, Architecture, Media Vizualisation

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