2024 - today: Human Heritage (historical RPG, Unreal Engine 5)
Customer: C1 Innovations SARL-S, Luxembourg
Role: Founder, Creative Director & Lead Technical Artist
Tasks: Art direction and production of a historical open-world RPG in Unreal Engine 5. Leading a distributed team of 35 across eight countries (artists, animators, developers). Building the game-art pipeline (Blender/Maya/ZBrush -> Substance Painter -> UE5), environment and character art, real-time cinematics and teaser production, Blueprint prototyping, performance and asset optimisation. Result: Global Entertainment Awards 2025 - Emerging Talent and Best Teaser.
2025 - today: Habaita - AI relocation platform (habaita.app)
Customer: own product, Tel Aviv
Role: Founder, Product Designer & Full-stack Developer
Tasks: Concept, UX/UI design (Figma) and solo development of an AI-driven relocation assistant for new immigrants to Israel. Design system, user flows, prompt engineering and LLM integration, web app implementation, launch and user feedback loops.
04/2025 - 09/2025: Google Gemini internationalisation project
Customer: Invisible Technologies (for Google)
Role: AI Evaluator (German / Hebrew)
Tasks: Quality evaluation and rating of LLM outputs for German and Hebrew locales, red-teaming and prompt testing, structured feedback on cultural and linguistic accuracy.
2023 - 2024: SAVE AI Therapy Platform
Customer: SAVE, Israel
Role: 3D Generalist
Tasks: Modelling, texturing, rigging and animation of characters and environments for an AI-driven therapy application; real-time assets for Unreal Engine; lighting and rendering.
2022 - 2024: Freelance 3D Artist (Upwork and direct clients)
Role: 3D Environment / Character / Hard-surface Artist
Tasks: Game-ready character modelling (UV, texturing, hair cards), environment design, hard-surface props, lighting and rendering in Marmoset Toolbag and Unreal Engine.
2018 - 2019: 2D project visualisation
Customer: Agnicon Ltd, IT consulting, UK
Tasks: Detailed 2D visualisations based on technical sketches for project presentations.
2017 - today: Fine art, murals and art education
Customer: municipalities, schools and studios in Israel and Germany (e.g. Municipality of Kfar Saba, Jordan Valley, HBK Saar)
Role: Fine Artist & Art Educator
Tasks: Commissioned murals (up to 5x7 m), international exhibitions, colour-theory and composition workshops. 1st Prize Fine Arts, Municipality of Haifa and Kfar Saba.
2023
HackerU, Tel Aviv (Israel/USA)
Game Development & Game Design (Unreal Engine, Blueprints, C++)
2021 - 2023
HackerU, Tel Aviv (Israel/USA)
Animation & 3D Modelling (Maya, ZBrush, Substance Painter, Marmoset, Unreal Engine)
2019 - 2021
Bezalel Academy of Arts and Design, Jerusalem
BFA Fine Arts (Painting)
2018 - 2019
HfBK Dresden, Germany
Fine Arts (Painting and Etching)
2016 - 2018
HBK Saar, Saarbruecken, Germany
Pre-Diploma Fine Arts (Painting, Etching, Sculpture) - Deutschlandstipendium
2014 - 2016
University of Trier, Germany
Applied Mathematics (studies)
Awards
Global Entertainment Awards 2025 - Emerging Talent, Best Teaser (Human Heritage)
1st Prize Fine Arts, Municipality of Haifa; 1st Prize Fine Arts, Municipality of Kfar Saba
Deutschlandstipendium
Senior Technical Artist / 3D Artist / Art Lead for real-time projects in Unreal Engine 5 - games, serious games, simulation, architecture and product visualisation, AR/VR, virtual production and real-time cinematics.
Core roles: Technical Artist (pipeline, optimisation, Blueprints), Environment Artist, Character Artist, 3D Generalist, Art Director / Art Lead for distributed teams.
Also available as: Product Designer (UX/UI, Figma, design systems), AI evaluator / prompt engineer for German and Hebrew LLM projects, and freelance visual designer (brand identity, websites).
Interested in: Unreal Engine productions in DACH (remote or hybrid), long-running engagements (6-12 months), roles that combine art direction with hands-on technical work, and AI-assisted content pipelines.
Profile
Senior Technical Artist and 3D Artist with 8+ years of international experience across games, real-time 3D, fine art and product design. Founder and Creative Director of a 35-person distributed game studio (Human Heritage, UE5, award-winning teaser 2025). Combines art direction with hands-on pipeline, optimisation and Blueprint work. Native German, fluent English and Hebrew, based in Tel Aviv, remote-first for DACH clients.
Real-time / Game Engine
Unreal Engine 5 (expert): level and environment building, lighting (Lumen), Nanite workflows, materials and shaders, Niagara basics, Sequencer and real-time cinematics, Blueprints, UI/UMG, basic C++, performance profiling and asset optimisation, packaging.
Unity (basic).
3D Modelling & Sculpting
Blender (expert), Maya (expert): hard-surface and organic modelling, retopology, UV unwrapping, rigging, animation.
ZBrush (advanced): character and creature sculpting, Fibermesh, detailing.
Character Creator 4 / iClone (advanced), Cinema 4D (intermediate).
Texturing, Look Development & Rendering
Substance Painter and Designer (advanced): PBR texturing and baking.
Marmoset Toolbag (advanced): real-time rendering and presentation.
Photoshop (expert), Illustrator (advanced), InDesign (advanced), DaVinci Resolve (intermediate).
Character & Environment Art
Game-ready characters (topology, hair cards, LODs), stylised and realistic environments, props, modular kits, world building, concept art and 2D visualisation.
Pipeline & Team
Game-art pipeline design (DCC -> Substance -> UE5), asset naming and version control (Git, Perforce basics), documentation, art reviews, onboarding and leading distributed teams of artists across time zones, working with developers and producers (Jira, Notion, Miro).
Product Design & Development
UX/UI design in Figma, design systems, user flows and prototyping; web front-end (HTML, CSS, JavaScript, React basics), no-code/low-code (WIX, WordPress, Jimdo); LLM integration and prompt engineering (OpenAI/Gemini APIs) - built and shipped Habaita (habaita.app) solo.
AI & Data
LLM output evaluation and red-teaming (Google Gemini internationalisation, German/Hebrew), rubric-based quality rating, AI-assisted content pipelines for concept art and texturing (Stable Diffusion, Midjourney).
Fine Art & Education
Oil and acrylic painting, murals (up to 5x7 m), etching, sculpture; international exhibitions; colour-theory and composition workshops; art education for children, teenagers and adults.
Languages
German (native), English (fluent), Hebrew (fluent), French (intermediate), Spanish (basic).
EXHIBITIONS, COMMISSIONS and Awards: on request
Games & Entertainment (PC/console, historical RPG, real-time cinematics)
Media, Film & Animation (virtual production, teasers, trailers)
Software & IT (AI/LLM products, web applications, HealthTech - AI therapy platform)
Architecture, Real Estate & Product Visualisation (real-time 3D, Unreal Engine)
Automotive & Industry (3D visualisation, configurators, XR training - transferable UE5 skills)
Education & Public Sector (art education, municipal art commissions)
Art & Culture (fine art, exhibitions, murals)
2024 - today: Human Heritage (historical RPG, Unreal Engine 5)
Customer: C1 Innovations SARL-S, Luxembourg
Role: Founder, Creative Director & Lead Technical Artist
Tasks: Art direction and production of a historical open-world RPG in Unreal Engine 5. Leading a distributed team of 35 across eight countries (artists, animators, developers). Building the game-art pipeline (Blender/Maya/ZBrush -> Substance Painter -> UE5), environment and character art, real-time cinematics and teaser production, Blueprint prototyping, performance and asset optimisation. Result: Global Entertainment Awards 2025 - Emerging Talent and Best Teaser.
2025 - today: Habaita - AI relocation platform (habaita.app)
Customer: own product, Tel Aviv
Role: Founder, Product Designer & Full-stack Developer
Tasks: Concept, UX/UI design (Figma) and solo development of an AI-driven relocation assistant for new immigrants to Israel. Design system, user flows, prompt engineering and LLM integration, web app implementation, launch and user feedback loops.
04/2025 - 09/2025: Google Gemini internationalisation project
Customer: Invisible Technologies (for Google)
Role: AI Evaluator (German / Hebrew)
Tasks: Quality evaluation and rating of LLM outputs for German and Hebrew locales, red-teaming and prompt testing, structured feedback on cultural and linguistic accuracy.
2023 - 2024: SAVE AI Therapy Platform
Customer: SAVE, Israel
Role: 3D Generalist
Tasks: Modelling, texturing, rigging and animation of characters and environments for an AI-driven therapy application; real-time assets for Unreal Engine; lighting and rendering.
2022 - 2024: Freelance 3D Artist (Upwork and direct clients)
Role: 3D Environment / Character / Hard-surface Artist
Tasks: Game-ready character modelling (UV, texturing, hair cards), environment design, hard-surface props, lighting and rendering in Marmoset Toolbag and Unreal Engine.
2018 - 2019: 2D project visualisation
Customer: Agnicon Ltd, IT consulting, UK
Tasks: Detailed 2D visualisations based on technical sketches for project presentations.
2017 - today: Fine art, murals and art education
Customer: municipalities, schools and studios in Israel and Germany (e.g. Municipality of Kfar Saba, Jordan Valley, HBK Saar)
Role: Fine Artist & Art Educator
Tasks: Commissioned murals (up to 5x7 m), international exhibitions, colour-theory and composition workshops. 1st Prize Fine Arts, Municipality of Haifa and Kfar Saba.
2023
HackerU, Tel Aviv (Israel/USA)
Game Development & Game Design (Unreal Engine, Blueprints, C++)
2021 - 2023
HackerU, Tel Aviv (Israel/USA)
Animation & 3D Modelling (Maya, ZBrush, Substance Painter, Marmoset, Unreal Engine)
2019 - 2021
Bezalel Academy of Arts and Design, Jerusalem
BFA Fine Arts (Painting)
2018 - 2019
HfBK Dresden, Germany
Fine Arts (Painting and Etching)
2016 - 2018
HBK Saar, Saarbruecken, Germany
Pre-Diploma Fine Arts (Painting, Etching, Sculpture) - Deutschlandstipendium
2014 - 2016
University of Trier, Germany
Applied Mathematics (studies)
Awards
Global Entertainment Awards 2025 - Emerging Talent, Best Teaser (Human Heritage)
1st Prize Fine Arts, Municipality of Haifa; 1st Prize Fine Arts, Municipality of Kfar Saba
Deutschlandstipendium
Senior Technical Artist / 3D Artist / Art Lead for real-time projects in Unreal Engine 5 - games, serious games, simulation, architecture and product visualisation, AR/VR, virtual production and real-time cinematics.
Core roles: Technical Artist (pipeline, optimisation, Blueprints), Environment Artist, Character Artist, 3D Generalist, Art Director / Art Lead for distributed teams.
Also available as: Product Designer (UX/UI, Figma, design systems), AI evaluator / prompt engineer for German and Hebrew LLM projects, and freelance visual designer (brand identity, websites).
Interested in: Unreal Engine productions in DACH (remote or hybrid), long-running engagements (6-12 months), roles that combine art direction with hands-on technical work, and AI-assisted content pipelines.
Profile
Senior Technical Artist and 3D Artist with 8+ years of international experience across games, real-time 3D, fine art and product design. Founder and Creative Director of a 35-person distributed game studio (Human Heritage, UE5, award-winning teaser 2025). Combines art direction with hands-on pipeline, optimisation and Blueprint work. Native German, fluent English and Hebrew, based in Tel Aviv, remote-first for DACH clients.
Real-time / Game Engine
Unreal Engine 5 (expert): level and environment building, lighting (Lumen), Nanite workflows, materials and shaders, Niagara basics, Sequencer and real-time cinematics, Blueprints, UI/UMG, basic C++, performance profiling and asset optimisation, packaging.
Unity (basic).
3D Modelling & Sculpting
Blender (expert), Maya (expert): hard-surface and organic modelling, retopology, UV unwrapping, rigging, animation.
ZBrush (advanced): character and creature sculpting, Fibermesh, detailing.
Character Creator 4 / iClone (advanced), Cinema 4D (intermediate).
Texturing, Look Development & Rendering
Substance Painter and Designer (advanced): PBR texturing and baking.
Marmoset Toolbag (advanced): real-time rendering and presentation.
Photoshop (expert), Illustrator (advanced), InDesign (advanced), DaVinci Resolve (intermediate).
Character & Environment Art
Game-ready characters (topology, hair cards, LODs), stylised and realistic environments, props, modular kits, world building, concept art and 2D visualisation.
Pipeline & Team
Game-art pipeline design (DCC -> Substance -> UE5), asset naming and version control (Git, Perforce basics), documentation, art reviews, onboarding and leading distributed teams of artists across time zones, working with developers and producers (Jira, Notion, Miro).
Product Design & Development
UX/UI design in Figma, design systems, user flows and prototyping; web front-end (HTML, CSS, JavaScript, React basics), no-code/low-code (WIX, WordPress, Jimdo); LLM integration and prompt engineering (OpenAI/Gemini APIs) - built and shipped Habaita (habaita.app) solo.
AI & Data
LLM output evaluation and red-teaming (Google Gemini internationalisation, German/Hebrew), rubric-based quality rating, AI-assisted content pipelines for concept art and texturing (Stable Diffusion, Midjourney).
Fine Art & Education
Oil and acrylic painting, murals (up to 5x7 m), etching, sculpture; international exhibitions; colour-theory and composition workshops; art education for children, teenagers and adults.
Languages
German (native), English (fluent), Hebrew (fluent), French (intermediate), Spanish (basic).
EXHIBITIONS, COMMISSIONS and Awards: on request
Games & Entertainment (PC/console, historical RPG, real-time cinematics)
Media, Film & Animation (virtual production, teasers, trailers)
Software & IT (AI/LLM products, web applications, HealthTech - AI therapy platform)
Architecture, Real Estate & Product Visualisation (real-time 3D, Unreal Engine)
Automotive & Industry (3D visualisation, configurators, XR training - transferable UE5 skills)
Education & Public Sector (art education, municipal art commissions)
Art & Culture (fine art, exhibitions, murals)