Senior Technical Artist / 3D Artist (Unreal Engine) ? Environment & Character Art, Real-time Cinematics, Game Art Pipelines, Product Design
Aktualisiert am 02.09.2026
Profil
Freiberufler / Selbstständiger
Remote-Arbeit
Verfügbar ab: 02.09.2026
Verfügbar zu: 100%
davon vor Ort: 20%
Unreal Engine
Blender
Maya
3D Modelling
Character Art
Environment Art
ZBrush
Substance Painter
Marmoset Toolbag
Character Creator 4
Cinema 4D
Blueprints
C++
Cinematics
Texturing
Rigging
Animation
Photoshop
Illustrator
DaVinci Resolve
Figma
UX/UI Design
Concept Art
German
native
English
fluent
French
intermediate
Hebrew
fluent
Spanish
basic

Einsatzorte

Einsatzorte

Berlin (+50km) München (+50km)
Deutschland, Schweiz, Österreich
Remote-first (Standort Tel Aviv, deutsche Staatsbürgerin, CET+1). Vor-Ort-Einsätze in DACH und Luxemburg nach Absprache (Kick-off, Workshops, Milestones). Vollzeit remote-Projekte bevorzugt.
möglich

Projekte

Projekte

2024 - today: Human Heritage (historical RPG, Unreal Engine 5)

Customer: C1 Innovations SARL-S, Luxembourg

Role: Founder, Creative Director & Lead Technical Artist

Tasks: Art direction and production of a historical open-world RPG in Unreal Engine 5. Leading a distributed team of 35 across eight countries (artists, animators, developers). Building the game-art pipeline (Blender/Maya/ZBrush -> Substance Painter -> UE5), environment and character art, real-time cinematics and teaser production, Blueprint prototyping, performance and asset optimisation. Result: Global Entertainment Awards 2025 - Emerging Talent and Best Teaser.


2025 - today: Habaita - AI relocation platform (habaita.app)

Customer: own product, Tel Aviv

Role: Founder, Product Designer & Full-stack Developer

Tasks: Concept, UX/UI design (Figma) and solo development of an AI-driven relocation assistant for new immigrants to Israel. Design system, user flows, prompt engineering and LLM integration, web app implementation, launch and user feedback loops.


04/2025 - 09/2025: Google Gemini internationalisation project

Customer: Invisible Technologies (for Google)

Role: AI Evaluator (German / Hebrew)

Tasks: Quality evaluation and rating of LLM outputs for German and Hebrew locales, red-teaming and prompt testing, structured feedback on cultural and linguistic accuracy.


2023 - 2024: SAVE AI Therapy Platform

Customer: SAVE, Israel

Role: 3D Generalist

Tasks: Modelling, texturing, rigging and animation of characters and environments for an AI-driven therapy application; real-time assets for Unreal Engine; lighting and rendering.


2022 - 2024: Freelance 3D Artist (Upwork and direct clients)

Role: 3D Environment / Character / Hard-surface Artist

Tasks: Game-ready character modelling (UV, texturing, hair cards), environment design, hard-surface props, lighting and rendering in Marmoset Toolbag and Unreal Engine.


2018 - 2019: 2D project visualisation

Customer: Agnicon Ltd, IT consulting, UK

Tasks: Detailed 2D visualisations based on technical sketches for project presentations.


2017 - today: Fine art, murals and art education

Customer: municipalities, schools and studios in Israel and Germany (e.g. Municipality of Kfar Saba, Jordan Valley, HBK Saar)

Role: Fine Artist & Art Educator

Tasks: Commissioned murals (up to 5x7 m), international exhibitions, colour-theory and composition workshops. 1st Prize Fine Arts, Municipality of Haifa and Kfar Saba.

Aus- und Weiterbildung

Aus- und Weiterbildung

2023

HackerU, Tel Aviv (Israel/USA)

Game Development & Game Design (Unreal Engine, Blueprints, C++)


2021 - 2023

HackerU, Tel Aviv (Israel/USA)

Animation & 3D Modelling (Maya, ZBrush, Substance Painter, Marmoset, Unreal Engine)


2019 - 2021

Bezalel Academy of Arts and Design, Jerusalem

BFA Fine Arts (Painting)


2018 - 2019

HfBK Dresden, Germany

Fine Arts (Painting and Etching)


2016 - 2018

HBK Saar, Saarbruecken, Germany

Pre-Diploma Fine Arts (Painting, Etching, Sculpture) - Deutschlandstipendium


2014 - 2016

University of Trier, Germany

Applied Mathematics (studies)


Awards

Global Entertainment Awards 2025 - Emerging Talent, Best Teaser (Human Heritage)

1st Prize Fine Arts, Municipality of Haifa; 1st Prize Fine Arts, Municipality of Kfar Saba

Deutschlandstipendium

Position

Position

Senior Technical Artist / 3D Artist / Art Lead for real-time projects in Unreal Engine 5 - games, serious games, simulation, architecture and product visualisation, AR/VR, virtual production and real-time cinematics.


Core roles: Technical Artist (pipeline, optimisation, Blueprints), Environment Artist, Character Artist, 3D Generalist, Art Director / Art Lead for distributed teams.


Also available as: Product Designer (UX/UI, Figma, design systems), AI evaluator / prompt engineer for German and Hebrew LLM projects, and freelance visual designer (brand identity, websites).


Interested in: Unreal Engine productions in DACH (remote or hybrid), long-running engagements (6-12 months), roles that combine art direction with hands-on technical work, and AI-assisted content pipelines.

Kompetenzen

Kompetenzen

Top-Skills

Unreal Engine Blender Maya 3D Modelling Character Art Environment Art ZBrush Substance Painter Marmoset Toolbag Character Creator 4 Cinema 4D Blueprints C++ Cinematics Texturing Rigging Animation Photoshop Illustrator DaVinci Resolve Figma UX/UI Design Concept Art

Produkte / Standards / Erfahrungen / Methoden

Unreal Engine 5

Profile

Senior Technical Artist and 3D Artist with 8+ years of international experience across games, real-time 3D, fine art and product design. Founder and Creative Director of a 35-person distributed game studio (Human Heritage, UE5, award-winning teaser 2025). Combines art direction with hands-on pipeline, optimisation and Blueprint work. Native German, fluent English and Hebrew, based in Tel Aviv, remote-first for DACH clients.


Real-time / Game Engine

Unreal Engine 5 (expert): level and environment building, lighting (Lumen), Nanite workflows, materials and shaders, Niagara basics, Sequencer and real-time cinematics, Blueprints, UI/UMG, basic C++, performance profiling and asset optimisation, packaging.

Unity (basic).


3D Modelling & Sculpting

Blender (expert), Maya (expert): hard-surface and organic modelling, retopology, UV unwrapping, rigging, animation.

ZBrush (advanced): character and creature sculpting, Fibermesh, detailing.

Character Creator 4 / iClone (advanced), Cinema 4D (intermediate).


Texturing, Look Development & Rendering

Substance Painter and Designer (advanced): PBR texturing and baking.

Marmoset Toolbag (advanced): real-time rendering and presentation.

Photoshop (expert), Illustrator (advanced), InDesign (advanced), DaVinci Resolve (intermediate).


Character & Environment Art

Game-ready characters (topology, hair cards, LODs), stylised and realistic environments, props, modular kits, world building, concept art and 2D visualisation.


Pipeline & Team

Game-art pipeline design (DCC -> Substance -> UE5), asset naming and version control (Git, Perforce basics), documentation, art reviews, onboarding and leading distributed teams of artists across time zones, working with developers and producers (Jira, Notion, Miro).


Product Design & Development

UX/UI design in Figma, design systems, user flows and prototyping; web front-end (HTML, CSS, JavaScript, React basics), no-code/low-code (WIX, WordPress, Jimdo); LLM integration and prompt engineering (OpenAI/Gemini APIs) - built and shipped Habaita (habaita.app) solo.


AI & Data

LLM output evaluation and red-teaming (Google Gemini internationalisation, German/Hebrew), rubric-based quality rating, AI-assisted content pipelines for concept art and texturing (Stable Diffusion, Midjourney).


Fine Art & Education

Oil and acrylic painting, murals (up to 5x7 m), etching, sculpture; international exhibitions; colour-theory and composition workshops; art education for children, teenagers and adults.


Languages

German (native), English (fluent), Hebrew (fluent), French (intermediate), Spanish (basic).

Branchen

Branchen

Games & Entertainment (PC/console, historical RPG, real-time cinematics)

Media, Film & Animation (virtual production, teasers, trailers)

Software & IT (AI/LLM products, web applications, HealthTech - AI therapy platform)

Architecture, Real Estate & Product Visualisation (real-time 3D, Unreal Engine)

Automotive & Industry (3D visualisation, configurators, XR training - transferable UE5 skills)

Education & Public Sector (art education, municipal art commissions)

Art & Culture (fine art, exhibitions, murals)

Einsatzorte

Einsatzorte

Berlin (+50km) München (+50km)
Deutschland, Schweiz, Österreich
Remote-first (Standort Tel Aviv, deutsche Staatsbürgerin, CET+1). Vor-Ort-Einsätze in DACH und Luxemburg nach Absprache (Kick-off, Workshops, Milestones). Vollzeit remote-Projekte bevorzugt.
möglich

Projekte

Projekte

2024 - today: Human Heritage (historical RPG, Unreal Engine 5)

Customer: C1 Innovations SARL-S, Luxembourg

Role: Founder, Creative Director & Lead Technical Artist

Tasks: Art direction and production of a historical open-world RPG in Unreal Engine 5. Leading a distributed team of 35 across eight countries (artists, animators, developers). Building the game-art pipeline (Blender/Maya/ZBrush -> Substance Painter -> UE5), environment and character art, real-time cinematics and teaser production, Blueprint prototyping, performance and asset optimisation. Result: Global Entertainment Awards 2025 - Emerging Talent and Best Teaser.


2025 - today: Habaita - AI relocation platform (habaita.app)

Customer: own product, Tel Aviv

Role: Founder, Product Designer & Full-stack Developer

Tasks: Concept, UX/UI design (Figma) and solo development of an AI-driven relocation assistant for new immigrants to Israel. Design system, user flows, prompt engineering and LLM integration, web app implementation, launch and user feedback loops.


04/2025 - 09/2025: Google Gemini internationalisation project

Customer: Invisible Technologies (for Google)

Role: AI Evaluator (German / Hebrew)

Tasks: Quality evaluation and rating of LLM outputs for German and Hebrew locales, red-teaming and prompt testing, structured feedback on cultural and linguistic accuracy.


2023 - 2024: SAVE AI Therapy Platform

Customer: SAVE, Israel

Role: 3D Generalist

Tasks: Modelling, texturing, rigging and animation of characters and environments for an AI-driven therapy application; real-time assets for Unreal Engine; lighting and rendering.


2022 - 2024: Freelance 3D Artist (Upwork and direct clients)

Role: 3D Environment / Character / Hard-surface Artist

Tasks: Game-ready character modelling (UV, texturing, hair cards), environment design, hard-surface props, lighting and rendering in Marmoset Toolbag and Unreal Engine.


2018 - 2019: 2D project visualisation

Customer: Agnicon Ltd, IT consulting, UK

Tasks: Detailed 2D visualisations based on technical sketches for project presentations.


2017 - today: Fine art, murals and art education

Customer: municipalities, schools and studios in Israel and Germany (e.g. Municipality of Kfar Saba, Jordan Valley, HBK Saar)

Role: Fine Artist & Art Educator

Tasks: Commissioned murals (up to 5x7 m), international exhibitions, colour-theory and composition workshops. 1st Prize Fine Arts, Municipality of Haifa and Kfar Saba.

Aus- und Weiterbildung

Aus- und Weiterbildung

2023

HackerU, Tel Aviv (Israel/USA)

Game Development & Game Design (Unreal Engine, Blueprints, C++)


2021 - 2023

HackerU, Tel Aviv (Israel/USA)

Animation & 3D Modelling (Maya, ZBrush, Substance Painter, Marmoset, Unreal Engine)


2019 - 2021

Bezalel Academy of Arts and Design, Jerusalem

BFA Fine Arts (Painting)


2018 - 2019

HfBK Dresden, Germany

Fine Arts (Painting and Etching)


2016 - 2018

HBK Saar, Saarbruecken, Germany

Pre-Diploma Fine Arts (Painting, Etching, Sculpture) - Deutschlandstipendium


2014 - 2016

University of Trier, Germany

Applied Mathematics (studies)


Awards

Global Entertainment Awards 2025 - Emerging Talent, Best Teaser (Human Heritage)

1st Prize Fine Arts, Municipality of Haifa; 1st Prize Fine Arts, Municipality of Kfar Saba

Deutschlandstipendium

Position

Position

Senior Technical Artist / 3D Artist / Art Lead for real-time projects in Unreal Engine 5 - games, serious games, simulation, architecture and product visualisation, AR/VR, virtual production and real-time cinematics.


Core roles: Technical Artist (pipeline, optimisation, Blueprints), Environment Artist, Character Artist, 3D Generalist, Art Director / Art Lead for distributed teams.


Also available as: Product Designer (UX/UI, Figma, design systems), AI evaluator / prompt engineer for German and Hebrew LLM projects, and freelance visual designer (brand identity, websites).


Interested in: Unreal Engine productions in DACH (remote or hybrid), long-running engagements (6-12 months), roles that combine art direction with hands-on technical work, and AI-assisted content pipelines.

Kompetenzen

Kompetenzen

Top-Skills

Unreal Engine Blender Maya 3D Modelling Character Art Environment Art ZBrush Substance Painter Marmoset Toolbag Character Creator 4 Cinema 4D Blueprints C++ Cinematics Texturing Rigging Animation Photoshop Illustrator DaVinci Resolve Figma UX/UI Design Concept Art

Produkte / Standards / Erfahrungen / Methoden

Unreal Engine 5

Profile

Senior Technical Artist and 3D Artist with 8+ years of international experience across games, real-time 3D, fine art and product design. Founder and Creative Director of a 35-person distributed game studio (Human Heritage, UE5, award-winning teaser 2025). Combines art direction with hands-on pipeline, optimisation and Blueprint work. Native German, fluent English and Hebrew, based in Tel Aviv, remote-first for DACH clients.


Real-time / Game Engine

Unreal Engine 5 (expert): level and environment building, lighting (Lumen), Nanite workflows, materials and shaders, Niagara basics, Sequencer and real-time cinematics, Blueprints, UI/UMG, basic C++, performance profiling and asset optimisation, packaging.

Unity (basic).


3D Modelling & Sculpting

Blender (expert), Maya (expert): hard-surface and organic modelling, retopology, UV unwrapping, rigging, animation.

ZBrush (advanced): character and creature sculpting, Fibermesh, detailing.

Character Creator 4 / iClone (advanced), Cinema 4D (intermediate).


Texturing, Look Development & Rendering

Substance Painter and Designer (advanced): PBR texturing and baking.

Marmoset Toolbag (advanced): real-time rendering and presentation.

Photoshop (expert), Illustrator (advanced), InDesign (advanced), DaVinci Resolve (intermediate).


Character & Environment Art

Game-ready characters (topology, hair cards, LODs), stylised and realistic environments, props, modular kits, world building, concept art and 2D visualisation.


Pipeline & Team

Game-art pipeline design (DCC -> Substance -> UE5), asset naming and version control (Git, Perforce basics), documentation, art reviews, onboarding and leading distributed teams of artists across time zones, working with developers and producers (Jira, Notion, Miro).


Product Design & Development

UX/UI design in Figma, design systems, user flows and prototyping; web front-end (HTML, CSS, JavaScript, React basics), no-code/low-code (WIX, WordPress, Jimdo); LLM integration and prompt engineering (OpenAI/Gemini APIs) - built and shipped Habaita (habaita.app) solo.


AI & Data

LLM output evaluation and red-teaming (Google Gemini internationalisation, German/Hebrew), rubric-based quality rating, AI-assisted content pipelines for concept art and texturing (Stable Diffusion, Midjourney).


Fine Art & Education

Oil and acrylic painting, murals (up to 5x7 m), etching, sculpture; international exhibitions; colour-theory and composition workshops; art education for children, teenagers and adults.


Languages

German (native), English (fluent), Hebrew (fluent), French (intermediate), Spanish (basic).

Branchen

Branchen

Games & Entertainment (PC/console, historical RPG, real-time cinematics)

Media, Film & Animation (virtual production, teasers, trailers)

Software & IT (AI/LLM products, web applications, HealthTech - AI therapy platform)

Architecture, Real Estate & Product Visualisation (real-time 3D, Unreal Engine)

Automotive & Industry (3D visualisation, configurators, XR training - transferable UE5 skills)

Education & Public Sector (art education, municipal art commissions)

Art & Culture (fine art, exhibitions, murals)

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