3D Rigging, 3D Animation, Mocap bearbeitung, 3D Modelling, Facial animation, 3D shading, 3D rendering
Aktualisiert am 04.09.2026
Profil
Freiberufler / Selbstständiger
Remote-Arbeit
Verfügbar ab: 04.09.2026
Verfügbar zu: 100%
davon vor Ort: 100%
3D Rigging
3D animation
3D Character Modelling
shading
3d lighting
Maya
Blender
Unreal
3D-Rendering
retopo
English
German
Portuguese
Spanish
French

Einsatzorte

Einsatzorte

Berlin (+50km)
Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

2 Jahre 6 Monate
2024-02 - 2026-07

Seafarer

3D artist Maya Blender Adobe Photoshop ...
3D artist
3D Modelling, 3D rigging, 3D Animation (keyframed und Mocap bearbeitung)
Maya Blender Adobe Photoshop Games
Independent Arts Software (heute: Astragon Development GmbH)
Remote
9 Monate
2023-05 - 2024-01

AI Integration for Established Pipelines

3D Rigging und 3D animator 3D Rigging 3D Modelling 3D animation
3D Rigging und 3D animator
Turn scripts, storyboards, animatics, and production assets into complete layout scenes at unprecedented speed
3D Rigging 3D Modelling 3D animation
metabull.ai
Remote
8 Jahre 7 Monate
2014-05 - 2022-11

Freelancer for several companys

3D generalist 3D Rigging 3D Character 3D animation ...
3D generalist
Tätig als Freelancer 3D Artist bei Stratosphere Games, VirginLands, Flickplay etc
3D Rigging 3D Character 3D animation Mocap bearbeitung Film Games
Stratosphere Games
remote

Aus- und Weiterbildung

Aus- und Weiterbildung

2 Jahre 11 Monate
2004-08 - 2007-06

Digital Artist

Master, The German Film School
Master
The German Film School
The study features different aspects of media from Film, games, computer animation, compositing etc.

Position

Position

  • 3D Generalist
  • 3D Rigging
  • 3D Animation
  • 3D rendering

Kompetenzen

Kompetenzen

Top-Skills

3D Rigging 3D animation 3D Character Modelling shading 3d lighting Maya Blender Unreal 3D-Rendering retopo

Schwerpunkte

3D Animation
Experte
3D Rigging
Experte
3D shading
Fortgeschritten
3D rendering
Fortgeschritten
compositing
Basics
Unreal engine
Basics
Unity engine
Basics

Aufgabenbereiche

3D Modeling

Produkte / Standards / Erfahrungen / Methoden

Profile
Career Objective3D generalist/ allrounder with focus on 3D Modelling, 3D Character animation and rigging/Facial setups/ both joint based, Blendshapes or hybrid, Mocap Workflows, Mocap cleaning, etc. Always looking forward to learning new technology and software.

Professional Skills
  • Character animation, Mocap cleaning, Rigging, Facial setups, organic modelling work, 3D generalist overall skills
  • 12 years of experience working as a Dancer, Choreographer and Actor for several Theatre, TV and Film productions in Germany and Portugal.

Additional skills
  • Confident as a team player but also able to work independently to achieve objectives.
  • Experience working with professionals: artists, technical directors, supervisors, dancers, actors, customers.

Software Skills
  • Maya, Mgear, 3D Studio Max (Biped and CAT Animation systems), Blender, Photoshop, Wrap, Unity + Unreal (Basic animation tools related skills), Substance Painter (Basic skills), Python scripting (basic level) etc.

Work History
2003 ? 2004
Intern
Exozet Babelsberg
  • Tasks included mainly Compositing and Modeling for several TV and Film productions.

2004 ? 2007
Freelance work parallel to the studies 
The German Film School as a Digital Artist

2007 - 2008
Fulltime Animator 
Exozet Games

2008 - 2011
Freelance Animator for several Companies and Projects as a Freelancer.

2011 - 2014
Animator 
Noumena Studio (Berlin)

2014 - 2018
Various freelance assignments as a 3D animator and rigger for different productions and CGI TV commercials.

2018 ? 2021
Freelancer work 
VirginLands
  • Rigging and facial setups for performance capture "Faceacting" iOS app ? I was primarily responsible for all facial setups and rigging tasks, as well as quality control for the 3D assets.

2021 ? 2023
Freelance Work 
Stratosphere Games, Berlin (Germany)
  • Rigging and character animation/ Maya + mGear Slasher Squad (Unreal short film)/ Rigging and character animation for various stylized AR characters (animals, humans, etc.)

2023 ? 2024
Senior Animator and rigging artist
Metabull AI (https://metabull .ai/) - rigging Artist

2024 ? 2026
Senior 3D Animator and rigging artist ?Seafarer?
Independent Arts Software (today: Astragon Development GmbH)

Branchen

Branchen

  • Games
  • VR
  • Film
  • Multimedia

Einsatzorte

Einsatzorte

Berlin (+50km)
Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

2 Jahre 6 Monate
2024-02 - 2026-07

Seafarer

3D artist Maya Blender Adobe Photoshop ...
3D artist
3D Modelling, 3D rigging, 3D Animation (keyframed und Mocap bearbeitung)
Maya Blender Adobe Photoshop Games
Independent Arts Software (heute: Astragon Development GmbH)
Remote
9 Monate
2023-05 - 2024-01

AI Integration for Established Pipelines

3D Rigging und 3D animator 3D Rigging 3D Modelling 3D animation
3D Rigging und 3D animator
Turn scripts, storyboards, animatics, and production assets into complete layout scenes at unprecedented speed
3D Rigging 3D Modelling 3D animation
metabull.ai
Remote
8 Jahre 7 Monate
2014-05 - 2022-11

Freelancer for several companys

3D generalist 3D Rigging 3D Character 3D animation ...
3D generalist
Tätig als Freelancer 3D Artist bei Stratosphere Games, VirginLands, Flickplay etc
3D Rigging 3D Character 3D animation Mocap bearbeitung Film Games
Stratosphere Games
remote

Aus- und Weiterbildung

Aus- und Weiterbildung

2 Jahre 11 Monate
2004-08 - 2007-06

Digital Artist

Master, The German Film School
Master
The German Film School
The study features different aspects of media from Film, games, computer animation, compositing etc.

Position

Position

  • 3D Generalist
  • 3D Rigging
  • 3D Animation
  • 3D rendering

Kompetenzen

Kompetenzen

Top-Skills

3D Rigging 3D animation 3D Character Modelling shading 3d lighting Maya Blender Unreal 3D-Rendering retopo

Schwerpunkte

3D Animation
Experte
3D Rigging
Experte
3D shading
Fortgeschritten
3D rendering
Fortgeschritten
compositing
Basics
Unreal engine
Basics
Unity engine
Basics

Aufgabenbereiche

3D Modeling

Produkte / Standards / Erfahrungen / Methoden

Profile
Career Objective3D generalist/ allrounder with focus on 3D Modelling, 3D Character animation and rigging/Facial setups/ both joint based, Blendshapes or hybrid, Mocap Workflows, Mocap cleaning, etc. Always looking forward to learning new technology and software.

Professional Skills
  • Character animation, Mocap cleaning, Rigging, Facial setups, organic modelling work, 3D generalist overall skills
  • 12 years of experience working as a Dancer, Choreographer and Actor for several Theatre, TV and Film productions in Germany and Portugal.

Additional skills
  • Confident as a team player but also able to work independently to achieve objectives.
  • Experience working with professionals: artists, technical directors, supervisors, dancers, actors, customers.

Software Skills
  • Maya, Mgear, 3D Studio Max (Biped and CAT Animation systems), Blender, Photoshop, Wrap, Unity + Unreal (Basic animation tools related skills), Substance Painter (Basic skills), Python scripting (basic level) etc.

Work History
2003 ? 2004
Intern
Exozet Babelsberg
  • Tasks included mainly Compositing and Modeling for several TV and Film productions.

2004 ? 2007
Freelance work parallel to the studies 
The German Film School as a Digital Artist

2007 - 2008
Fulltime Animator 
Exozet Games

2008 - 2011
Freelance Animator for several Companies and Projects as a Freelancer.

2011 - 2014
Animator 
Noumena Studio (Berlin)

2014 - 2018
Various freelance assignments as a 3D animator and rigger for different productions and CGI TV commercials.

2018 ? 2021
Freelancer work 
VirginLands
  • Rigging and facial setups for performance capture "Faceacting" iOS app ? I was primarily responsible for all facial setups and rigging tasks, as well as quality control for the 3D assets.

2021 ? 2023
Freelance Work 
Stratosphere Games, Berlin (Germany)
  • Rigging and character animation/ Maya + mGear Slasher Squad (Unreal short film)/ Rigging and character animation for various stylized AR characters (animals, humans, etc.)

2023 ? 2024
Senior Animator and rigging artist
Metabull AI (https://metabull .ai/) - rigging Artist

2024 ? 2026
Senior 3D Animator and rigging artist ?Seafarer?
Independent Arts Software (today: Astragon Development GmbH)

Branchen

Branchen

  • Games
  • VR
  • Film
  • Multimedia

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