Game design and development Ui technical
Aktualisiert am 15.09.2026
Profil
Freiberufler / Selbstständiger
Verfügbar ab: 15.09.2026
Verfügbar zu: 100%
davon vor Ort: 100%
Unity
C#
Ui Designer
Figma
Blender
2D Game
3d Game
English
Professional Working Proficiency
German
Professional Working Proficiency
Persian
Native

Einsatzorte

Einsatzorte

Deutschland
nicht möglich

Projekte

Projekte

2020 ? Present: Designed and launched mobile games


Place of Work: Hamburg, Germany

Role: Freelance Technical UI Developer & Game Programmer


Tasks:

  • Published "Soft Touch UIKit", "Simple Car Racing UI", and "Simple Flight" (3D simulation) on Unity Asset Store; optimized Draw Calls and UI Rebuilds.
  • Designed and launched mobile games on Google Play, handling the full pipeline from Figma to C# deployment.
  • Built scalable C# systems using IPointer interfaces for cross-platform input and UI-physics sync.
  • Integrated AdMob & Unity Ads; used risk modules and data modeling to balance reward economies and eCPM.


2015 ? 2018: Developed digital content strategies


Role: Digital Content Creator

Customer: Samsung Gulf


Tasks:

  • Developed digital content strategies to elevate brand visibility and engagement for mobile tech.

Aus- und Weiterbildung

Aus- und Weiterbildung

  • Masterclass in Game Design & Development: IU International University of Applied Sciences, Hamburg(2025).
  • CS50P: Introduction to Programming with Python: Harvard University.
  • Bachelor?s Degree in Insurance Management.

Kompetenzen

Kompetenzen

Top-Skills

Unity C# Ui Designer Figma Blender 2D Game 3d Game

Produkte / Standards / Erfahrungen / Methoden

SUMMARY

High-performance Technical UI Developer and Game Programmer with a proven track record of managing the full development lifecycle from initial concept to Global Store deployment. Expert in building optimized, cross-platform systems for Unity, bridging the gap between Figma / Blender design and scalable C# logic. Successfully published multiple mobile games and professional Unity assets, focusing on high-end performance and player-centric interfaces.  


SKILLS

  • Game Design & Engines: Unity, URP, ProBuilder , Game Economy Balancing, GDD Writing. 
  • Risk & Data Analysis: Risk Management Modules, Probability Assessment, Analytical Data Modeling. 
  • Programming: C# (OOP, Modular Architecture), Scriptable Objects, IPointer Interfaces, Python (Harvard CS50P). 
  • UI/UX & Design: Figma (Expert), Responsive uGUI, Cross-Platform HUD (PC/Mobile), Layout Groups, Blender. 
  • Tools & SDKs: Git/GitHub, Unity Ads SDK, Google AdMob, AI Tools (Midjourney, Gemini, ChatGPT, Claude, Copilot ), Spatial Audio Integration.  


PROJECTS

  • Unity Asset Store: Published professional UI frameworks and 3D simulation packages optimized for scalability.
  • Google Play Store: Launched multiple mobile games with full responsibility for technical UI/UX implementation.
  • Capstone Project: 3D Racing Simulator (PC) - Developed modular fuel/refuelling logic, collision physics, and a professional dynamic HUD with spatial audio feedback.  

Einsatzorte

Einsatzorte

Deutschland
nicht möglich

Projekte

Projekte

2020 ? Present: Designed and launched mobile games


Place of Work: Hamburg, Germany

Role: Freelance Technical UI Developer & Game Programmer


Tasks:

  • Published "Soft Touch UIKit", "Simple Car Racing UI", and "Simple Flight" (3D simulation) on Unity Asset Store; optimized Draw Calls and UI Rebuilds.
  • Designed and launched mobile games on Google Play, handling the full pipeline from Figma to C# deployment.
  • Built scalable C# systems using IPointer interfaces for cross-platform input and UI-physics sync.
  • Integrated AdMob & Unity Ads; used risk modules and data modeling to balance reward economies and eCPM.


2015 ? 2018: Developed digital content strategies


Role: Digital Content Creator

Customer: Samsung Gulf


Tasks:

  • Developed digital content strategies to elevate brand visibility and engagement for mobile tech.

Aus- und Weiterbildung

Aus- und Weiterbildung

  • Masterclass in Game Design & Development: IU International University of Applied Sciences, Hamburg(2025).
  • CS50P: Introduction to Programming with Python: Harvard University.
  • Bachelor?s Degree in Insurance Management.

Kompetenzen

Kompetenzen

Top-Skills

Unity C# Ui Designer Figma Blender 2D Game 3d Game

Produkte / Standards / Erfahrungen / Methoden

SUMMARY

High-performance Technical UI Developer and Game Programmer with a proven track record of managing the full development lifecycle from initial concept to Global Store deployment. Expert in building optimized, cross-platform systems for Unity, bridging the gap between Figma / Blender design and scalable C# logic. Successfully published multiple mobile games and professional Unity assets, focusing on high-end performance and player-centric interfaces.  


SKILLS

  • Game Design & Engines: Unity, URP, ProBuilder , Game Economy Balancing, GDD Writing. 
  • Risk & Data Analysis: Risk Management Modules, Probability Assessment, Analytical Data Modeling. 
  • Programming: C# (OOP, Modular Architecture), Scriptable Objects, IPointer Interfaces, Python (Harvard CS50P). 
  • UI/UX & Design: Figma (Expert), Responsive uGUI, Cross-Platform HUD (PC/Mobile), Layout Groups, Blender. 
  • Tools & SDKs: Git/GitHub, Unity Ads SDK, Google AdMob, AI Tools (Midjourney, Gemini, ChatGPT, Claude, Copilot ), Spatial Audio Integration.  


PROJECTS

  • Unity Asset Store: Published professional UI frameworks and 3D simulation packages optimized for scalability.
  • Google Play Store: Launched multiple mobile games with full responsibility for technical UI/UX implementation.
  • Capstone Project: 3D Racing Simulator (PC) - Developed modular fuel/refuelling logic, collision physics, and a professional dynamic HUD with spatial audio feedback.  

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