3D Artist mit technischem Fokus auf effiziente Workflows und saubere Assets. Experte in Realtime und Offline Renderings entlang der gesamten Pipeline.
Aktualisiert am 13.04.2026
Profil
Freiberufler / Selbstständiger
Remote-Arbeit
Verfügbar ab: 13.04.2026
Verfügbar zu: 100%
davon vor Ort: 0%
3D-Modell
3D-Design
3D-Rendering
Shading
Texturing
Rigging
UV Mapping
Retopology
Maya
Zbrush
Unity
Unreal Engine
Lighting
Look Development
Troubleshooting

Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

3 Monate
2026-02 - heute

Character production pipeline

3D Character Artist
3D Character Artist
  • Defined the visual style and built the end to end character production pipeline for a Unity based VR experience ? covering modeling, texturing, shading, rigging and sprite based rendering workfl ows.
  • Developed a hybrid 3D to 2D character system, including custom shaders ? enabling a performant stylized ?2D look? within a real time VR environment.
  • Designed, modeled, textured and shaded a high volume of stylized characters, including background cast and the main protagonist ? ensuring visual consistency, scalability and strong emotional readability.
Daring House, Berlin (GER)
3 Jahre 7 Monate
2021-10 - 2025-04

Modeling, texturing, shading and lighting

Lead 3D Artist
Lead 3D Artist
  • Modeled, textured, shaded & lit dozens of 3D exteriors and thousands of square meters of interior spaces ? based on real construction blueprints and architectural and spatial concepts.
  • Processed large-scale BIM and CAD models for use in Unreal Engine 5 ? creating clean geometry with optimized topology, UVs and materials while conserving a high level of detail.
  • Built a curated 3D library with hundreds of individual designer-furniture assets ? dramatically accelerating environment art and level-design work.
  • Managed over 30 interactive Digital-Twin projects for more than 15 different customers in the real-estate sector ? owning the planning, execution, internal and external communication, deadlines, scope and success.
  • Led a team of fi ve 3D artists ? coordinating work schedules and tasks, defi ning a shared visual language and ensuring quality control.
  • Streamlined pipelines for capturing 2D content from real-time 3D projects ? rendering and editing videos, images and 360° panoramas to match market-standard high-end offl ine visualizations.
Vestico, Leipzig (GER)

Aus- und Weiterbildung

Aus- und Weiterbildung

Studium - Game Art & 3D Animation
SAE Institute Leipzig
Degree: Bachelor of Science

Position

Position

Lead 3D-Artist für die Erstellung und Optimierung von 3D Architektur-Assets auf Basis von CAD- und BIM-Daten sowie Umsetzung von Realtime-Projekten in Unreal Engine.

Kompetenzen

Kompetenzen

Top-Skills

3D-Modell 3D-Design 3D-Rendering Shading Texturing Rigging UV Mapping Retopology Maya Zbrush Unity Unreal Engine Lighting Look Development Troubleshooting

Produkte / Standards / Erfahrungen / Methoden

Profile
Over 30 professional Realtime projects and my portfolio of striking 3D characters refl ect not just my skills, but my genuine love for 3D art. I combine a deep understanding of the technical fundamentals with a drive for innovation and a 100% can-do attitude, always pushing for the most stunning visuals that evoke genuine emotion.

Software
  • Unreal Engine 
  • Maya 
  • ZBrush 
  • Marvelous Designer
  • Substance 3D Painter 
  • Photoshop

Design / Entwicklung / Konstruktion

3D Modeling
3D Art

Branchen

Branchen

  • Visualisierung
  • Architektur
  • Immobilien
  • Life Sciences
  • digitale Produktionen
  • Videospiele



Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

3 Monate
2026-02 - heute

Character production pipeline

3D Character Artist
3D Character Artist
  • Defined the visual style and built the end to end character production pipeline for a Unity based VR experience ? covering modeling, texturing, shading, rigging and sprite based rendering workfl ows.
  • Developed a hybrid 3D to 2D character system, including custom shaders ? enabling a performant stylized ?2D look? within a real time VR environment.
  • Designed, modeled, textured and shaded a high volume of stylized characters, including background cast and the main protagonist ? ensuring visual consistency, scalability and strong emotional readability.
Daring House, Berlin (GER)
3 Jahre 7 Monate
2021-10 - 2025-04

Modeling, texturing, shading and lighting

Lead 3D Artist
Lead 3D Artist
  • Modeled, textured, shaded & lit dozens of 3D exteriors and thousands of square meters of interior spaces ? based on real construction blueprints and architectural and spatial concepts.
  • Processed large-scale BIM and CAD models for use in Unreal Engine 5 ? creating clean geometry with optimized topology, UVs and materials while conserving a high level of detail.
  • Built a curated 3D library with hundreds of individual designer-furniture assets ? dramatically accelerating environment art and level-design work.
  • Managed over 30 interactive Digital-Twin projects for more than 15 different customers in the real-estate sector ? owning the planning, execution, internal and external communication, deadlines, scope and success.
  • Led a team of fi ve 3D artists ? coordinating work schedules and tasks, defi ning a shared visual language and ensuring quality control.
  • Streamlined pipelines for capturing 2D content from real-time 3D projects ? rendering and editing videos, images and 360° panoramas to match market-standard high-end offl ine visualizations.
Vestico, Leipzig (GER)

Aus- und Weiterbildung

Aus- und Weiterbildung

Studium - Game Art & 3D Animation
SAE Institute Leipzig
Degree: Bachelor of Science

Position

Position

Lead 3D-Artist für die Erstellung und Optimierung von 3D Architektur-Assets auf Basis von CAD- und BIM-Daten sowie Umsetzung von Realtime-Projekten in Unreal Engine.

Kompetenzen

Kompetenzen

Top-Skills

3D-Modell 3D-Design 3D-Rendering Shading Texturing Rigging UV Mapping Retopology Maya Zbrush Unity Unreal Engine Lighting Look Development Troubleshooting

Produkte / Standards / Erfahrungen / Methoden

Profile
Over 30 professional Realtime projects and my portfolio of striking 3D characters refl ect not just my skills, but my genuine love for 3D art. I combine a deep understanding of the technical fundamentals with a drive for innovation and a 100% can-do attitude, always pushing for the most stunning visuals that evoke genuine emotion.

Software
  • Unreal Engine 
  • Maya 
  • ZBrush 
  • Marvelous Designer
  • Substance 3D Painter 
  • Photoshop

Design / Entwicklung / Konstruktion

3D Modeling
3D Art

Branchen

Branchen

  • Visualisierung
  • Architektur
  • Immobilien
  • Life Sciences
  • digitale Produktionen
  • Videospiele



Vertrauen Sie auf Randstad

Im Bereich Freelancing
Im Bereich Arbeitnehmerüberlassung / Personalvermittlung

Fragen?

Rufen Sie uns an +49 89 500316-300 oder schreiben Sie uns:

Das Freelancer-Portal

Direktester geht's nicht! Ganz einfach Freelancer finden und direkt Kontakt aufnehmen.