Senior iOS/tvOS Engineer building industry-grade or broadcast-grade apps
Aktualisiert am 08.07.2026
Profil
Freiberufler / Selbstständiger
Remote-Arbeit
Verfügbar ab: 13.07.2026
Verfügbar zu: 100%
davon vor Ort: 25%
iOS
SWIFT
A/V media
Mobile
Mobile Apps
Softwarearchitektur
French
native
English
Bilingual

Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

2023 - today: various projects

Role: Streaming Architect & iOS Developer (Freelance)
Customer: Collectif iReplay.TV (remote)

Tasks:
My TV Channel (iOS/tvOS/macOS):
  • A standalone, hyperscaler-independent 24/7 linear channel platform. iOS/tvOS/macOS apps (plus Android, Roku, Fire TV) featuring start-over, offline playback (download-to-go), client-side Multiview, and on-device full-text live search. Resilient, ABR-aware AVPlayer (adaptive buffering, audio-only mode). StoreKit 2. SSAI + SGAI / HLS Interstitials.
------------------------------------------------------------------------------------------------------------
Sky DACH/ Hollystar (Switzerland):
  • First European deployment of SGAI / HLS Interstitials
    • .iOS/iPadOS app maintenance; improving offline playback reliability (reliable downloads exceeding 1 hour, ~35× real-time speed); migrating the AVPlayer UI from legacy XIBs to code.
------------------------------------------------------------------------------------------------------------
Olyzon (AdTech):
  • L-band in-stream ad insertion Non-disruptive (seamless SSAI) Via HLS manifest manipulation + just-in-time edge transcoding. Deployed for BFM/RMC and AWS Elemental MediaTailor.
------------------------------------------------------------------------------------------------------------
WeSpeakSports:
  • Dual low-latency WebRTC pipeline for real-time fan commentary (AntMedia, mediasoup, Oven Media Engine). Delivered on iOS, Android, and full-stack web.
------------------------------------------------------------------------------------------------------------
DJing:
  • triple-protocol audio pipeline (LPCM/SRT, ALAC lossless/HLS, WebRTC); 3 companion apps macOS/iOS/tvOS
------------------------------------------------------------------------------------------------------------
Ooh:
  • Low latency HLS via AWS Elemental MediaLive.

2021 - 2023: Optimized iOS/tvOS playback SDKs

Role: Principal Video Engineer
Customer: Dacast, San Francisco, USA

Tasks:
Optimized iOS/tvOS playback SDKs for thousands of clients; resolved complex HLS issues on Apple devices, including Low Latency HLS

2016 - 2021: iOS Development

Role: Lead iOS Developer
Customer: Usitab, France

Tasks:
  • SynergyTab (industrial B2B iPad app, Objective-C/ UIKit)
  • direct collaboration with Apple France
  • support for legacy devices (iPad 2+) and limited connectivity (advanced synchronization)

2013 - 2016: various

Role: Co-founder, Architect, CTO
Customer: on request

Tasks:
Native apps iOS/iPadOS/tvOS for DJing and music TV channels; a pioneer in custom HLS streaming apps and private podcasting.

2006 - 2013: HTTP Live Streaming specifications

Role: OTT/ IPTV Support Engineer
Customer: Envivio (now MediaKind), France

Tasks:
HLS Specialist at one of the two transcoding providers recommended by Apple; working with HTTP Live Streaming specifications since iOS 3.0.

Aus- und Weiterbildung

Aus- und Weiterbildung

2000
MIAGE Engineer (Master's level)
ISTIC, University of Rennes 1

Position

Position

Senior iOS/tvOS Player and Streaming Engineer

Kompetenzen

Kompetenzen

Top-Skills

iOS SWIFT A/V media Mobile Mobile Apps Softwarearchitektur

Produkte / Standards / Erfahrungen / Methoden

Profile
Specialist in Apple platforms since 2008 (iPhone OS 2.0). Developer selected for the Apple TV App Store launch and the Mac Mini DTK (Apple Silicon transition). Deep expertise in AVPlayer/AVFoundation, FairPlay DRM, HLS/LL-HLS, HLS Interstitials, and download-to-go across iOS, iPadOS, tvOS, and macOS, backed by 25 years of streaming architecture experience. Bilingual in English.

Experiences
  • Native Apple development since 2008: Swift, SwiftUI, UIKit, Objective-C, AppKit, Combine, SPM. Apps since iPhone OS 2.0.
  • Player & Media Expert: AVPlayer/ AVFoundation, FairPlay DRM, HLS/ LL-HLS, HLSInterstitials, download-to-go offline, AirPlay, Picture-in-Picture, multi-live/Multiview.
  • Ad switching/SSAI: Dynamic ad insertion via SCTE-35/HLS interstitials and manifest manipulation (deployed in broadcast).
  • Multi-platform: iOS, iPadOS, tvOS, macOS (+ Android, Roku, Fire TV).
  • Apple Recognition: Selected as a developer for the Apple TV App Store launch and the Mac Mini DTK (Apple Silicon).

Scope of professional experience
  • Native iOS/Apple
  • AVFoundation / AVPlayer
  • HLS / streaming
  • tvOS / macOS
  • FairPlay / HLS Interstitials
  • Swift / SwiftUI

SKILLS
  • LANGUAGES & FRAMEWORKS
    • Swift
    • SwiftUI
    • UIKit
    • Objective-C
    • AppKit
    • Combined
    • GCD
    • SPM
  • PLAYER & MEDIA
    • AVPlayer
    • AVFoundation
    • AVKit
    • AVAssetWriter
    • CoreAudio
    • FairPlay DRM
    • HLS / LL-HLS
    • HLS Interstitials
    • Download offline
    • AirPlay
    • Picture-in-Picture
    • Multiview / multi-live
  • STREAMING/ OTT
    • HLS/DASH
    • Manifest manipulation
    • SSAI/ SGAI (adswitching)
    • FFmpeg
    • WebRTC/SRT
    • AWS Elemental/ MediaTailor
  • TOOLS & DELIVERY
    • Xcode
    • Instruments
    • TestFlight
    • GitLab CI
    • Fastlane
    • StoreKit 2
  • SUPPLEMENTS
    • PHP/Python
    • React / React Native
    • ?Node.js

Success and recognition in the Apple ecosystem
18 years of experience on Apple platforms ? ranging from low-level players to server-side ad tech.
  • Launch partner for the Apple TV App Store - A developer selected by Apple whose apps were available on the very first day the tvOS App Store launched.
  • Mac Mini DTK (Apple Silicon) Selection - Chosen by Apple to receive the Developer Transition Kit for the migration to Apple Silicon
  • First iOS apps dating back to iPhone OS 2.0 (2008) - iPhone development since the SDK's release ? 18 years of continuous native development experience.
  • FairPlay DRM & offline playback (download-to-go) - DRM-protected download + offline playback; reliability for content exceeding 1 hour, speed ~35× real-time (Sky DACH/ Hollystar).
  • SGAI / HLS Interstitials ? First European deployment - Client-side dynamic ad insertion using HLS interstitials and SGAI ad switching in a broadcast production environment (Sky DACH).
  • Resilient AVPlayer & Multiview - ABR-aware player featuring adaptive buffering, audio-only mode and uncompromised client-side Multiview; migration of AVPlayer UI from XIBs to code.
  • Low-Latency HLS on iOS - LL-HLS implementation using AVPlayer and custom buffering strategies (Oho, Dacast).
  • HLS FTA Cloud DVR (iOS), 2012 & SynergyTab B2B (Apple France) - Native CloudDVR .TV app; industrial iPad app deployed in direct collaboration with Apple France (Usitab).

Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

2023 - today: various projects

Role: Streaming Architect & iOS Developer (Freelance)
Customer: Collectif iReplay.TV (remote)

Tasks:
My TV Channel (iOS/tvOS/macOS):
  • A standalone, hyperscaler-independent 24/7 linear channel platform. iOS/tvOS/macOS apps (plus Android, Roku, Fire TV) featuring start-over, offline playback (download-to-go), client-side Multiview, and on-device full-text live search. Resilient, ABR-aware AVPlayer (adaptive buffering, audio-only mode). StoreKit 2. SSAI + SGAI / HLS Interstitials.
------------------------------------------------------------------------------------------------------------
Sky DACH/ Hollystar (Switzerland):
  • First European deployment of SGAI / HLS Interstitials
    • .iOS/iPadOS app maintenance; improving offline playback reliability (reliable downloads exceeding 1 hour, ~35× real-time speed); migrating the AVPlayer UI from legacy XIBs to code.
------------------------------------------------------------------------------------------------------------
Olyzon (AdTech):
  • L-band in-stream ad insertion Non-disruptive (seamless SSAI) Via HLS manifest manipulation + just-in-time edge transcoding. Deployed for BFM/RMC and AWS Elemental MediaTailor.
------------------------------------------------------------------------------------------------------------
WeSpeakSports:
  • Dual low-latency WebRTC pipeline for real-time fan commentary (AntMedia, mediasoup, Oven Media Engine). Delivered on iOS, Android, and full-stack web.
------------------------------------------------------------------------------------------------------------
DJing:
  • triple-protocol audio pipeline (LPCM/SRT, ALAC lossless/HLS, WebRTC); 3 companion apps macOS/iOS/tvOS
------------------------------------------------------------------------------------------------------------
Ooh:
  • Low latency HLS via AWS Elemental MediaLive.

2021 - 2023: Optimized iOS/tvOS playback SDKs

Role: Principal Video Engineer
Customer: Dacast, San Francisco, USA

Tasks:
Optimized iOS/tvOS playback SDKs for thousands of clients; resolved complex HLS issues on Apple devices, including Low Latency HLS

2016 - 2021: iOS Development

Role: Lead iOS Developer
Customer: Usitab, France

Tasks:
  • SynergyTab (industrial B2B iPad app, Objective-C/ UIKit)
  • direct collaboration with Apple France
  • support for legacy devices (iPad 2+) and limited connectivity (advanced synchronization)

2013 - 2016: various

Role: Co-founder, Architect, CTO
Customer: on request

Tasks:
Native apps iOS/iPadOS/tvOS for DJing and music TV channels; a pioneer in custom HLS streaming apps and private podcasting.

2006 - 2013: HTTP Live Streaming specifications

Role: OTT/ IPTV Support Engineer
Customer: Envivio (now MediaKind), France

Tasks:
HLS Specialist at one of the two transcoding providers recommended by Apple; working with HTTP Live Streaming specifications since iOS 3.0.

Aus- und Weiterbildung

Aus- und Weiterbildung

2000
MIAGE Engineer (Master's level)
ISTIC, University of Rennes 1

Position

Position

Senior iOS/tvOS Player and Streaming Engineer

Kompetenzen

Kompetenzen

Top-Skills

iOS SWIFT A/V media Mobile Mobile Apps Softwarearchitektur

Produkte / Standards / Erfahrungen / Methoden

Profile
Specialist in Apple platforms since 2008 (iPhone OS 2.0). Developer selected for the Apple TV App Store launch and the Mac Mini DTK (Apple Silicon transition). Deep expertise in AVPlayer/AVFoundation, FairPlay DRM, HLS/LL-HLS, HLS Interstitials, and download-to-go across iOS, iPadOS, tvOS, and macOS, backed by 25 years of streaming architecture experience. Bilingual in English.

Experiences
  • Native Apple development since 2008: Swift, SwiftUI, UIKit, Objective-C, AppKit, Combine, SPM. Apps since iPhone OS 2.0.
  • Player & Media Expert: AVPlayer/ AVFoundation, FairPlay DRM, HLS/ LL-HLS, HLSInterstitials, download-to-go offline, AirPlay, Picture-in-Picture, multi-live/Multiview.
  • Ad switching/SSAI: Dynamic ad insertion via SCTE-35/HLS interstitials and manifest manipulation (deployed in broadcast).
  • Multi-platform: iOS, iPadOS, tvOS, macOS (+ Android, Roku, Fire TV).
  • Apple Recognition: Selected as a developer for the Apple TV App Store launch and the Mac Mini DTK (Apple Silicon).

Scope of professional experience
  • Native iOS/Apple
  • AVFoundation / AVPlayer
  • HLS / streaming
  • tvOS / macOS
  • FairPlay / HLS Interstitials
  • Swift / SwiftUI

SKILLS
  • LANGUAGES & FRAMEWORKS
    • Swift
    • SwiftUI
    • UIKit
    • Objective-C
    • AppKit
    • Combined
    • GCD
    • SPM
  • PLAYER & MEDIA
    • AVPlayer
    • AVFoundation
    • AVKit
    • AVAssetWriter
    • CoreAudio
    • FairPlay DRM
    • HLS / LL-HLS
    • HLS Interstitials
    • Download offline
    • AirPlay
    • Picture-in-Picture
    • Multiview / multi-live
  • STREAMING/ OTT
    • HLS/DASH
    • Manifest manipulation
    • SSAI/ SGAI (adswitching)
    • FFmpeg
    • WebRTC/SRT
    • AWS Elemental/ MediaTailor
  • TOOLS & DELIVERY
    • Xcode
    • Instruments
    • TestFlight
    • GitLab CI
    • Fastlane
    • StoreKit 2
  • SUPPLEMENTS
    • PHP/Python
    • React / React Native
    • ?Node.js

Success and recognition in the Apple ecosystem
18 years of experience on Apple platforms ? ranging from low-level players to server-side ad tech.
  • Launch partner for the Apple TV App Store - A developer selected by Apple whose apps were available on the very first day the tvOS App Store launched.
  • Mac Mini DTK (Apple Silicon) Selection - Chosen by Apple to receive the Developer Transition Kit for the migration to Apple Silicon
  • First iOS apps dating back to iPhone OS 2.0 (2008) - iPhone development since the SDK's release ? 18 years of continuous native development experience.
  • FairPlay DRM & offline playback (download-to-go) - DRM-protected download + offline playback; reliability for content exceeding 1 hour, speed ~35× real-time (Sky DACH/ Hollystar).
  • SGAI / HLS Interstitials ? First European deployment - Client-side dynamic ad insertion using HLS interstitials and SGAI ad switching in a broadcast production environment (Sky DACH).
  • Resilient AVPlayer & Multiview - ABR-aware player featuring adaptive buffering, audio-only mode and uncompromised client-side Multiview; migration of AVPlayer UI from XIBs to code.
  • Low-Latency HLS on iOS - LL-HLS implementation using AVPlayer and custom buffering strategies (Oho, Dacast).
  • HLS FTA Cloud DVR (iOS), 2012 & SynergyTab B2B (Apple France) - Native CloudDVR .TV app; industrial iPad app deployed in direct collaboration with Apple France (Usitab).

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