I have two decades of professional experience in extended reality, computer graphics as well as computer vision and deep learning.
Aktualisiert am 31.08.2026
Profil
Freiberufler / Selbstständiger
Remote-Arbeit
Verfügbar ab: 14.09.2026
Verfügbar zu: 100%
davon vor Ort: 0%
Unity
Unreal Engine
Python
Deep Learning
Machine Learning
Computer Vision
Matlab
Pytorch
Product Management
Virtual Reality
Mixed Reality

Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

6 Jahre 6 Monate
2020-03 - heute

deep-learning based application

CTO & CO-FOUNDER
CTO & CO-FOUNDER
I co-founded (on request) as CTO with the mission to democratize 3D content eneration and introduce simpler tools for 3D creatives based on automation and AI. We received venture capital and public grant money but were never able to fully validate a specific problem to solve. We developed several small MVPs:

  • A deep-learning based application for reconstructing 3D models from single images
  • A deep-learning based application to automatically create variations of 3D models
  • A deep learning-based super-resolution application for video
  • An application to compress video calls using deep fakes
  • A deep-learning model to colorize and restore black-and-white videos

on Request
11 Monate
2019-09 - 2020-07

XR applications in Unreal Engine and Unity

XR SPECIALIST
XR SPECIALIST

At VR-ON, I worked on XR applications in Unreal Engine and Unity. Among other: 

  • developed and executed several custom VR client projects in Unity and Unreal Engine
  • evaluated and integrated third-party engineering and automotive software solutions, and plug-ins with VR-ON's own product in Unity
  • co-wrote a public grant application (BMBF) with industry partners and Germany's top research institutes and universities in XR, such as TU Munich and Fraunhofer Institute

VR-ON, MUNICH / REMOTE
8 Monate
2019-01 - 2019-08

remote collaboration platform

HEAD OF PRODUCT
HEAD OF PRODUCT

  • HoloMeeting is a remote collaboration platform for HoloLens and Windows Mixed Reality built in Unity and I was responsible for hiring new staff, road map planning, and timely feature development and rollout. 
  • I designed the roadmap for version 2 and hired technical staff to develop it. 

HOLOMEETING / KAZENDI, REMOTE
3 Jahre 1 Monat
2015-12 - 2018-12

new practice around Extended Reality

XR LEAD IBERIA, SENIOR MANAGER
XR LEAD IBERIA, SENIOR MANAGER
  • I was a technical lead in Iberia and started a new practice around Extended Reality. Within 3 years, we scaled the team to 15 members. I was the hiring manager and also responsible for client project proposals as well as their successful delivery
  • Within EALA, I led and delivered Mixed Reality, Virtual Reality and machine vision projects to clients in aerospace, automotive, transportation, construction, and pharma.
ACCENTURE, BARCELONA
3 Jahre 7 Monate
2012-01 - 2015-07

explored the feasibility of using high-end rendered

TEAM LEAD MIXED REALITY
TEAM LEAD MIXED REALITY

  • At 3DEXCITE, I worked on R&D client projects that explored the feasibility of using high-end rendered 
  • Augmented Reality in productive environments. I worked with major automotive and aerospace companies. Some of the highlights were:
  • Real-time streaming of desktop renders to mobile devices for AR;
  • Delivered lighthouse projects such as live AR presentations with high-end rendering and tracking;
  • Development of novel AR and MR solutions for product design and review

3DEXCITE / DASSAULT SYSTEMES, MUNICH
1 Jahr 9 Monate
2010-01 - 2011-09

mplemented a remote telepresence system

POSTDOCTORAL RESEARCHER
POSTDOCTORAL RESEARCHER
  • We implemented a remote telepresence system in which remotely located people could interact with each other in VR
  • The actions of robots and people were mapped onto virtual avatars and humanoid robots, respectively
EVENT LAB, BARCELONA
1 Jahr 4 Monate
2004-09 - 2005-12

2 different topics

RESEARCHER COMPUTER GRAPHICS & VIRTUAL REALITY
RESEARCHER COMPUTER GRAPHICS & VIRTUAL REALITY
  • I worked on 2 different topics: 
  • The main research was on enhancing presence in a VR by eliciting body illusions. This work was done with Mel Slater & Henrik Ehrsson and led to my PhD topic; 
  • Together with Yiorgos Chrysanthou we developed a CPU-based visibility algorithm using binary tree
UCL, LONDON
2 Jahre 2 Monate
2001-09 - 2003-10

user interfaces for Mixed Reality and immersive media

RESEARCHER MIXED REALITY
RESEARCHER MIXED REALITY

  • I worked on user interfaces for Mixed Reality and immersive media with Monika Fleischmann & Wolfgang Strauss. Among other, we developed:
  • and patented an interface based on electric field sensing allowing for remote interaction with a GUI
  • a vision-based information space allowing people to interact with web-like information within a physical space
  • a simple neural network that recognized and distinguished between finger clicks of individuals The application could be used to replace mouse clicks.


FRAUNHOFER INSTITUTE FOR INTELLIGENT ANALYSIS & INFORMATION SYSTEMS
SANKT AUGUSTIN

Aus- und Weiterbildung

Aus- und Weiterbildung

4 Jahre
2006-01 - 2009-12

PHD IN VIRTUAL REALITY

UNIVERSITY OF BARCELONA
UNIVERSITY OF BARCELONA
  • I explored the topic of whole-body interaction in virtual environments
  • My supervisor was Professor Mel Slater
1 Jahr 1 Monat
2000-09 - 2001-09

MRES IN COMPUTER VISION, IMAGE PROCESSING, GRAPHICS & SIMULATION

UCL, LONDON
UCL, LONDON
  • Final thesis on 3D interaction in virtual environments developed in C++
2 Jahre 11 Monate
1997-09 - 2000-07

BSC IN ARTIFICIAL INTELLIGENCE

UNIVERSITY OF MANCHESTER, MANCHESTER
UNIVERSITY OF MANCHESTER, MANCHESTER
  • Final project: Object recognition using invariant geometry.

Kompetenzen

Kompetenzen

Top-Skills

Unity Unreal Engine Python Deep Learning Machine Learning Computer Vision Matlab Pytorch Product Management Virtual Reality Mixed Reality

Produkte / Standards / Erfahrungen / Methoden

Profile

I have two decades of professional experience in extended reality, computer graphics as well as computer vision and deep learning. I have worked in academic and industrial R&D, consulting, and product development. I have built Mixed and Virtual Reality environments for numerous purposes. I have developed vision and other sensor systems, mostly for user interaction. I have created and scaled technical teams in multinational corporations as well as startups. I started my own venture-backed startup for 3D content creation. While working in consulting and different startups I have also held client facing and business development roles. I enjoy working on problems that bring real value to people. I am a creative problem solver, hardworking, analytical, and strategic. I love learning new things.


TECH

  • Extended Reality
  • Machine Learning
  • Deep Learning
  • Computer Vision
  • I am comfortable working with cloud computing platforms, such as AWS, Lambda Labs, Paperspace. I have experience 

    working with Azure


DEVELOPMENT

  • Unreal Engine
  • Python
  • Unity
  • Pytorch
  • TensorFlow 
  • Matlab
  • C# 
  • C/C++
  • I have also written code in Swift, Solidity, JavaScript, Java 


3D

  • 3DS Max 
  • DELTAGEN
  • Blender 
  • AutoCAD
  • I have some or minimal experience with VRED, Maya, Houdini, MeshLab, Sketchup, Vectary


Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
möglich

Projekte

Projekte

6 Jahre 6 Monate
2020-03 - heute

deep-learning based application

CTO & CO-FOUNDER
CTO & CO-FOUNDER
I co-founded (on request) as CTO with the mission to democratize 3D content eneration and introduce simpler tools for 3D creatives based on automation and AI. We received venture capital and public grant money but were never able to fully validate a specific problem to solve. We developed several small MVPs:

  • A deep-learning based application for reconstructing 3D models from single images
  • A deep-learning based application to automatically create variations of 3D models
  • A deep learning-based super-resolution application for video
  • An application to compress video calls using deep fakes
  • A deep-learning model to colorize and restore black-and-white videos

on Request
11 Monate
2019-09 - 2020-07

XR applications in Unreal Engine and Unity

XR SPECIALIST
XR SPECIALIST

At VR-ON, I worked on XR applications in Unreal Engine and Unity. Among other: 

  • developed and executed several custom VR client projects in Unity and Unreal Engine
  • evaluated and integrated third-party engineering and automotive software solutions, and plug-ins with VR-ON's own product in Unity
  • co-wrote a public grant application (BMBF) with industry partners and Germany's top research institutes and universities in XR, such as TU Munich and Fraunhofer Institute

VR-ON, MUNICH / REMOTE
8 Monate
2019-01 - 2019-08

remote collaboration platform

HEAD OF PRODUCT
HEAD OF PRODUCT

  • HoloMeeting is a remote collaboration platform for HoloLens and Windows Mixed Reality built in Unity and I was responsible for hiring new staff, road map planning, and timely feature development and rollout. 
  • I designed the roadmap for version 2 and hired technical staff to develop it. 

HOLOMEETING / KAZENDI, REMOTE
3 Jahre 1 Monat
2015-12 - 2018-12

new practice around Extended Reality

XR LEAD IBERIA, SENIOR MANAGER
XR LEAD IBERIA, SENIOR MANAGER
  • I was a technical lead in Iberia and started a new practice around Extended Reality. Within 3 years, we scaled the team to 15 members. I was the hiring manager and also responsible for client project proposals as well as their successful delivery
  • Within EALA, I led and delivered Mixed Reality, Virtual Reality and machine vision projects to clients in aerospace, automotive, transportation, construction, and pharma.
ACCENTURE, BARCELONA
3 Jahre 7 Monate
2012-01 - 2015-07

explored the feasibility of using high-end rendered

TEAM LEAD MIXED REALITY
TEAM LEAD MIXED REALITY

  • At 3DEXCITE, I worked on R&D client projects that explored the feasibility of using high-end rendered 
  • Augmented Reality in productive environments. I worked with major automotive and aerospace companies. Some of the highlights were:
  • Real-time streaming of desktop renders to mobile devices for AR;
  • Delivered lighthouse projects such as live AR presentations with high-end rendering and tracking;
  • Development of novel AR and MR solutions for product design and review

3DEXCITE / DASSAULT SYSTEMES, MUNICH
1 Jahr 9 Monate
2010-01 - 2011-09

mplemented a remote telepresence system

POSTDOCTORAL RESEARCHER
POSTDOCTORAL RESEARCHER
  • We implemented a remote telepresence system in which remotely located people could interact with each other in VR
  • The actions of robots and people were mapped onto virtual avatars and humanoid robots, respectively
EVENT LAB, BARCELONA
1 Jahr 4 Monate
2004-09 - 2005-12

2 different topics

RESEARCHER COMPUTER GRAPHICS & VIRTUAL REALITY
RESEARCHER COMPUTER GRAPHICS & VIRTUAL REALITY
  • I worked on 2 different topics: 
  • The main research was on enhancing presence in a VR by eliciting body illusions. This work was done with Mel Slater & Henrik Ehrsson and led to my PhD topic; 
  • Together with Yiorgos Chrysanthou we developed a CPU-based visibility algorithm using binary tree
UCL, LONDON
2 Jahre 2 Monate
2001-09 - 2003-10

user interfaces for Mixed Reality and immersive media

RESEARCHER MIXED REALITY
RESEARCHER MIXED REALITY

  • I worked on user interfaces for Mixed Reality and immersive media with Monika Fleischmann & Wolfgang Strauss. Among other, we developed:
  • and patented an interface based on electric field sensing allowing for remote interaction with a GUI
  • a vision-based information space allowing people to interact with web-like information within a physical space
  • a simple neural network that recognized and distinguished between finger clicks of individuals The application could be used to replace mouse clicks.


FRAUNHOFER INSTITUTE FOR INTELLIGENT ANALYSIS & INFORMATION SYSTEMS
SANKT AUGUSTIN

Aus- und Weiterbildung

Aus- und Weiterbildung

4 Jahre
2006-01 - 2009-12

PHD IN VIRTUAL REALITY

UNIVERSITY OF BARCELONA
UNIVERSITY OF BARCELONA
  • I explored the topic of whole-body interaction in virtual environments
  • My supervisor was Professor Mel Slater
1 Jahr 1 Monat
2000-09 - 2001-09

MRES IN COMPUTER VISION, IMAGE PROCESSING, GRAPHICS & SIMULATION

UCL, LONDON
UCL, LONDON
  • Final thesis on 3D interaction in virtual environments developed in C++
2 Jahre 11 Monate
1997-09 - 2000-07

BSC IN ARTIFICIAL INTELLIGENCE

UNIVERSITY OF MANCHESTER, MANCHESTER
UNIVERSITY OF MANCHESTER, MANCHESTER
  • Final project: Object recognition using invariant geometry.

Kompetenzen

Kompetenzen

Top-Skills

Unity Unreal Engine Python Deep Learning Machine Learning Computer Vision Matlab Pytorch Product Management Virtual Reality Mixed Reality

Produkte / Standards / Erfahrungen / Methoden

Profile

I have two decades of professional experience in extended reality, computer graphics as well as computer vision and deep learning. I have worked in academic and industrial R&D, consulting, and product development. I have built Mixed and Virtual Reality environments for numerous purposes. I have developed vision and other sensor systems, mostly for user interaction. I have created and scaled technical teams in multinational corporations as well as startups. I started my own venture-backed startup for 3D content creation. While working in consulting and different startups I have also held client facing and business development roles. I enjoy working on problems that bring real value to people. I am a creative problem solver, hardworking, analytical, and strategic. I love learning new things.


TECH

  • Extended Reality
  • Machine Learning
  • Deep Learning
  • Computer Vision
  • I am comfortable working with cloud computing platforms, such as AWS, Lambda Labs, Paperspace. I have experience 

    working with Azure


DEVELOPMENT

  • Unreal Engine
  • Python
  • Unity
  • Pytorch
  • TensorFlow 
  • Matlab
  • C# 
  • C/C++
  • I have also written code in Swift, Solidity, JavaScript, Java 


3D

  • 3DS Max 
  • DELTAGEN
  • Blender 
  • AutoCAD
  • I have some or minimal experience with VRED, Maya, Houdini, MeshLab, Sketchup, Vectary


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