14 years of experience in interior design area, interior and exterior visualization, animation, creating AR and VR assets, real time Engines.
Aktualisiert am 10.03.2025
Profil
Freiberufler / Selbstständiger
Verfügbar ab: 10.03.2025
Verfügbar zu: 100%
davon vor Ort: 100%
Interieurdesign
3D-Visualisierung
3D-Modell

Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
nicht möglich

Projekte

Projekte

9 Jahre
2016-03 - heute

Producing visual assets for the website, newsletter. social media

Lead 3d artist
Lead 3d artist
  • Creating 3d models of furniture, accessories etc.
  • Post-production, retouching of visual assets
  • Creating PBR materials
  • Creating animated and Video assets
  • Working on VR and Ar visual assets
  • Projects workflow setup and optimization
  • Tutor and mentoring processes
  • Team work Organization and tracking
MYCS GmbH
20 Jahre 2 Monate
2005-01 - heute

Creating blueprints

Interior designer, 3D Artist
Interior designer, 3D Artist
  • Designing living interiors
  • Sketching and Visualization
  • Further project support
  • Organizing team work for big projects
2 Jahre
2014-04 - 2016-03

Post-production. retouching of visual assets

3d artist
3d artist
  • Producing visual assets for the website, newsletter. social media.
  • Creating 3d furniture models
  • Creating PBR Materials
HEM GmbH

Aus- und Weiterbildung

Aus- und Weiterbildung

2019 - 2021

Corona Academy Primary

Certified Instructor


2017 - 2019

Corona Academy Primary

Certified Instructor


School of Architecture and Design, Moscow


2007 - 2008

International design school

Inferior Design


2000 - 2005

International University of Nature, Society and Man "Dubna"

Master's Degree

Position

Position

Lead 3D artist

Interior Designer

Kompetenzen

Kompetenzen

Top-Skills

Interieurdesign 3D-Visualisierung 3D-Modell

Produkte / Standards / Erfahrungen / Methoden

SKILLS

  • 3D low poly and high poly modeling
  • Photorealistic 3D visualization
  • Video and animation
  • Composing, post-production and retouching Creating PBR and MDL Materials 3D and visual assets for Unreal Engine and Unity Real-Time and VR-ready applications (Unreal Engine)
  • VR assets and 360 panorama
  • Blueprints
  • Front end web development (HTML, CSS. JavaScript)
  • Primary certified education courses (Interior visualization, interior design. composition, animation)
  • Interior design skills (coloristic, composition, style) Very high speed of organizing and evaluating working processes.
  • Very high learnability
  • Self-organized, self-managed
  • The ability to work under pressure and multi- tasking
  • Ability to work as a team member
  • Analyzing and creating structure for big, complex projects, project support and control, optimizing projects workflow and evaluation.


Software

3D Studio Max, Blender, Corona Renderer, Vray

  • High-Poly and Low-Poly modeling
  • Advanced modeling, special formats and export for VR and AR assets.
  • UVW mapping, texturing, unwrapping
  • Material setup (PBR, native), texture preparing
  • Scene setup, composition, render settings
  • Animation workflow setup


Adobe Photoshop

  • Texture creation. cropping, Processing
  • Post-processing of an outpt assets


Substance Suit

PBR Asset creation (materials, textures)


Unreal Engine

  • PBR Asset creation (materials. textures, nodes)
  • Photorealistic static images and animation


AutoCad, Nanocad

Blueprints


3ira Software, Holaspirit, GitHub

Projects workflow setup, task and progress tracking, team roles collaboration

Einsatzorte

Einsatzorte

Deutschland, Schweiz, Österreich
nicht möglich

Projekte

Projekte

9 Jahre
2016-03 - heute

Producing visual assets for the website, newsletter. social media

Lead 3d artist
Lead 3d artist
  • Creating 3d models of furniture, accessories etc.
  • Post-production, retouching of visual assets
  • Creating PBR materials
  • Creating animated and Video assets
  • Working on VR and Ar visual assets
  • Projects workflow setup and optimization
  • Tutor and mentoring processes
  • Team work Organization and tracking
MYCS GmbH
20 Jahre 2 Monate
2005-01 - heute

Creating blueprints

Interior designer, 3D Artist
Interior designer, 3D Artist
  • Designing living interiors
  • Sketching and Visualization
  • Further project support
  • Organizing team work for big projects
2 Jahre
2014-04 - 2016-03

Post-production. retouching of visual assets

3d artist
3d artist
  • Producing visual assets for the website, newsletter. social media.
  • Creating 3d furniture models
  • Creating PBR Materials
HEM GmbH

Aus- und Weiterbildung

Aus- und Weiterbildung

2019 - 2021

Corona Academy Primary

Certified Instructor


2017 - 2019

Corona Academy Primary

Certified Instructor


School of Architecture and Design, Moscow


2007 - 2008

International design school

Inferior Design


2000 - 2005

International University of Nature, Society and Man "Dubna"

Master's Degree

Position

Position

Lead 3D artist

Interior Designer

Kompetenzen

Kompetenzen

Top-Skills

Interieurdesign 3D-Visualisierung 3D-Modell

Produkte / Standards / Erfahrungen / Methoden

SKILLS

  • 3D low poly and high poly modeling
  • Photorealistic 3D visualization
  • Video and animation
  • Composing, post-production and retouching Creating PBR and MDL Materials 3D and visual assets for Unreal Engine and Unity Real-Time and VR-ready applications (Unreal Engine)
  • VR assets and 360 panorama
  • Blueprints
  • Front end web development (HTML, CSS. JavaScript)
  • Primary certified education courses (Interior visualization, interior design. composition, animation)
  • Interior design skills (coloristic, composition, style) Very high speed of organizing and evaluating working processes.
  • Very high learnability
  • Self-organized, self-managed
  • The ability to work under pressure and multi- tasking
  • Ability to work as a team member
  • Analyzing and creating structure for big, complex projects, project support and control, optimizing projects workflow and evaluation.


Software

3D Studio Max, Blender, Corona Renderer, Vray

  • High-Poly and Low-Poly modeling
  • Advanced modeling, special formats and export for VR and AR assets.
  • UVW mapping, texturing, unwrapping
  • Material setup (PBR, native), texture preparing
  • Scene setup, composition, render settings
  • Animation workflow setup


Adobe Photoshop

  • Texture creation. cropping, Processing
  • Post-processing of an outpt assets


Substance Suit

PBR Asset creation (materials, textures)


Unreal Engine

  • PBR Asset creation (materials. textures, nodes)
  • Photorealistic static images and animation


AutoCad, Nanocad

Blueprints


3ira Software, Holaspirit, GitHub

Projects workflow setup, task and progress tracking, team roles collaboration

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