Technologies:
Technologies:
Technologies:
Technologies:
Prototype for an augmented reality drone piloting app developed at
the Space App Camp of the European Space Agency.
2003-2008 BaseLib: Self-development of a platform independent C++ base library, inspired by Java and C# APIs.
Ygui: Self-development of a platform independent C++ GUI library for the time being only with a widget library for Win32. Supports custom widget libraries, multilanguage, skinning and stylesheets.
Next-Reality Engine: Self-development of a platform independent, multithreaded 3D and game engine.
2007 (2 Months) Development at a Adobe Flex project of Customer Experts.
2007 (1 Month) Price calculation tool for one of the biggest logistics companies, as sub contractor of Customer Experts. Realized in C++ with the self developed libraries BaseLib, Ygui and Win32Widgets.
2006 (4 Months) Working-time management application for "Kärntner Energie-Verband" implemented with JSP and Oracle, as sub-contractor of Netconomy
2006 (5 Months) Gameplayprogramming for the computer game The Show from Sixteen Tons Entertainment
2005 (10 Months) Development of various components of the engine-optimization software CAMEO of AVL List
2004-2005 (6 Months) Development of the 3D visualization component of the engine-optimization software CAMEO of AVL List, implemented in C++ and C# with DirectX
2003-2004 (12 Months) Expert-system for analysing market-trends, values-chains and product-features, developed for Customer Experts.
Java application with custom object-oriented XML/Java database and custom Swing Look-And-Feel for the user interface
2003 (3 Months) Conception and project-management of a corporation critical online-database for management of test- and serialnumberdata of highway-toll sensors with PHP and PostgreSQL for EFKON
Programming languages: PHP
2000-2003 (2.5 Years) 2D/3D graphics-engine for the military GIS Geogrid, developed for EADS (European Aeronautic Defence and Space Company).
Implemented with C/C++ and OpenGL, Ports for Windows CE and embedded systems plus serverside rendering for internet applications
1998-2000 (18 Months) 2D/3D Track-editor and driving-simulator in Java with OpenGL for engine-development and tests, developed for AVL List with c.c.com
1998 (3 Months) Implementation of an employe-data transmission service with Borland Delphi for the building-trade software baudat
1996-1998 Porting of versions 5 to 7 of Microsoft's DirectX for Borland Delphi, and porting of the 3dfx 3D-driver interface Glide 2.x and 3.x for Borland Delphi
1996-1998 Several articles about graphics and 3D programming for PC Magazin - DOS and c't. Among other: Programming of a realtime-raycasting engine like Wolfenstein/Doom with Turbo Pascal ander DOS, Basics and graphics-effects, loading and displaying of a 3D-model ander Windows with Delphi and DirectX
Open Source Projects:
Technologies:
Technologies:
Technologies:
Technologies:
Prototype for an augmented reality drone piloting app developed at
the Space App Camp of the European Space Agency.
2003-2008 BaseLib: Self-development of a platform independent C++ base library, inspired by Java and C# APIs.
Ygui: Self-development of a platform independent C++ GUI library for the time being only with a widget library for Win32. Supports custom widget libraries, multilanguage, skinning and stylesheets.
Next-Reality Engine: Self-development of a platform independent, multithreaded 3D and game engine.
2007 (2 Months) Development at a Adobe Flex project of Customer Experts.
2007 (1 Month) Price calculation tool for one of the biggest logistics companies, as sub contractor of Customer Experts. Realized in C++ with the self developed libraries BaseLib, Ygui and Win32Widgets.
2006 (4 Months) Working-time management application for "Kärntner Energie-Verband" implemented with JSP and Oracle, as sub-contractor of Netconomy
2006 (5 Months) Gameplayprogramming for the computer game The Show from Sixteen Tons Entertainment
2005 (10 Months) Development of various components of the engine-optimization software CAMEO of AVL List
2004-2005 (6 Months) Development of the 3D visualization component of the engine-optimization software CAMEO of AVL List, implemented in C++ and C# with DirectX
2003-2004 (12 Months) Expert-system for analysing market-trends, values-chains and product-features, developed for Customer Experts.
Java application with custom object-oriented XML/Java database and custom Swing Look-And-Feel for the user interface
2003 (3 Months) Conception and project-management of a corporation critical online-database for management of test- and serialnumberdata of highway-toll sensors with PHP and PostgreSQL for EFKON
Programming languages: PHP
2000-2003 (2.5 Years) 2D/3D graphics-engine for the military GIS Geogrid, developed for EADS (European Aeronautic Defence and Space Company).
Implemented with C/C++ and OpenGL, Ports for Windows CE and embedded systems plus serverside rendering for internet applications
1998-2000 (18 Months) 2D/3D Track-editor and driving-simulator in Java with OpenGL for engine-development and tests, developed for AVL List with c.c.com
1998 (3 Months) Implementation of an employe-data transmission service with Borland Delphi for the building-trade software baudat
1996-1998 Porting of versions 5 to 7 of Microsoft's DirectX for Borland Delphi, and porting of the 3dfx 3D-driver interface Glide 2.x and 3.x for Borland Delphi
1996-1998 Several articles about graphics and 3D programming for PC Magazin - DOS and c't. Among other: Programming of a realtime-raycasting engine like Wolfenstein/Doom with Turbo Pascal ander DOS, Basics and graphics-effects, loading and displaying of a 3D-model ander Windows with Delphi and DirectX
Open Source Projects:
Direktester geht's nicht! Ganz einfach Freelancer finden und direkt Kontakt aufnehmen.