Digitalisation of the whole sales process of chairlifts, starting from managing leads, measuring staircase to the sales pitch. Carefully planing the user workflow with regard to usability, researching interaction concepts and designing the UI (while taking care of company branding). Programming workflow, UI (from zero), custom logging-framework, custom localisation framework, performance optimisations, custom gestures, graphics shaders and an internal CAD-like authoring tool. Also creating Materials, Textures, Animations and dynamic 3D Animation Paths with complex graph-armatures for HoloLens and iPad.
Architecture and development of a 3D-Configurator inside a React web-application with BabylonJs.
Ensuring with a 3D Artist the model conversions and correct PBR Materials to GLB.
Creating a node.js based docker service for conversions of models and storing on Azure for product administration.
Development of a HoloLens App that assist workers in picking and placing components into a control cabinet. Relevant challenges are analysis of complex CAD files into logical components and dynamic low-poly creation of CAD components via PiXYZ. Developing UI and UX workflows, custom integration of Bluetooth Handscanner into Unity and capture cabinet with custom markers via Vuforia AR.
Development of a Service and Consumables Tool for an upcoming IoT tea-maker by a german white-goods manufacture. The Service Tool covers all aspects that aids a maintenance man in his work. Also the Consumables Tools tracks all units, validates entries and can manage 2 high-speed VideoJet printers simultaneously over TCP/IP with a custom implemented Zipher Text Protocol.
Upgrade existing App for an IoT prototyping computer (Unity3D)
For this project, I updated the App to support new sensor add-ons with a new advanced charting and value range selection.
Popular 2D Shader-set for Unity3d. Trusted worldwide by indie-developers and game- studios for high-performance on desktop, consoles and mobile devices. Developers can also leverage its lean API, intuitive editor tools and comprehensive documentation (Wiki, WebGL Demo and Videos). Open Source since 2018.
Use-case demo for the Learntec 2018 exhibition to show off the potential of using Augmented Reality in the E-Learning field with a prototype on the HoloLens. This Demo is created in corporation with a Berlin public transport company and illustrates the showcase of Bus-driver training with several lessons. For this Demo I created and integrated the necessary Assets, composed scene work flow, animations and coordinated integration of voice-over.
MikroGame: Rotator is the first instalment of the MikroGame series for the WiiU and is a arcade-style platformer where you try to beat the next High-Score.
Arcade endless-runner with colourful 3D Graphics.
Profile
I?m a professional Mobile and Mixed-Reality software developer with a talent for UI/ Motion/Graphics design. Topics like Agile Methodologies, Programming Patterns and Usability Engineering are no strangers to me. Further I support worldwide many game developers and studios with my popular shader-suite NextGenSprites for Unity3d. Currently I?m employed as a Software Developer since 2017.
Skills
Tools
References on request
Digitalisation of the whole sales process of chairlifts, starting from managing leads, measuring staircase to the sales pitch. Carefully planing the user workflow with regard to usability, researching interaction concepts and designing the UI (while taking care of company branding). Programming workflow, UI (from zero), custom logging-framework, custom localisation framework, performance optimisations, custom gestures, graphics shaders and an internal CAD-like authoring tool. Also creating Materials, Textures, Animations and dynamic 3D Animation Paths with complex graph-armatures for HoloLens and iPad.
Architecture and development of a 3D-Configurator inside a React web-application with BabylonJs.
Ensuring with a 3D Artist the model conversions and correct PBR Materials to GLB.
Creating a node.js based docker service for conversions of models and storing on Azure for product administration.
Development of a HoloLens App that assist workers in picking and placing components into a control cabinet. Relevant challenges are analysis of complex CAD files into logical components and dynamic low-poly creation of CAD components via PiXYZ. Developing UI and UX workflows, custom integration of Bluetooth Handscanner into Unity and capture cabinet with custom markers via Vuforia AR.
Development of a Service and Consumables Tool for an upcoming IoT tea-maker by a german white-goods manufacture. The Service Tool covers all aspects that aids a maintenance man in his work. Also the Consumables Tools tracks all units, validates entries and can manage 2 high-speed VideoJet printers simultaneously over TCP/IP with a custom implemented Zipher Text Protocol.
Upgrade existing App for an IoT prototyping computer (Unity3D)
For this project, I updated the App to support new sensor add-ons with a new advanced charting and value range selection.
Popular 2D Shader-set for Unity3d. Trusted worldwide by indie-developers and game- studios for high-performance on desktop, consoles and mobile devices. Developers can also leverage its lean API, intuitive editor tools and comprehensive documentation (Wiki, WebGL Demo and Videos). Open Source since 2018.
Use-case demo for the Learntec 2018 exhibition to show off the potential of using Augmented Reality in the E-Learning field with a prototype on the HoloLens. This Demo is created in corporation with a Berlin public transport company and illustrates the showcase of Bus-driver training with several lessons. For this Demo I created and integrated the necessary Assets, composed scene work flow, animations and coordinated integration of voice-over.
MikroGame: Rotator is the first instalment of the MikroGame series for the WiiU and is a arcade-style platformer where you try to beat the next High-Score.
Arcade endless-runner with colourful 3D Graphics.
Profile
I?m a professional Mobile and Mixed-Reality software developer with a talent for UI/ Motion/Graphics design. Topics like Agile Methodologies, Programming Patterns and Usability Engineering are no strangers to me. Further I support worldwide many game developers and studios with my popular shader-suite NextGenSprites for Unity3d. Currently I?m employed as a Software Developer since 2017.
Skills
Tools
References on request
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